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Rock A is a disgrace to the concept of balancing a ship but you gotta love the way it makes you spin last second saves and unpredicted strategies, turning whatever you can find into a weapon.
So I'm on sector 3 of a Rock A run. I've played most 2 first sectors with the starting missiles. Never looted anything else than mantis crewmates.I found a first store, and didn't buy the charge laser III wich was the only damage dealer offered. (yeah that was stupid but come on, it's a dull expensive weapon I though I'd get better soon after).
I came to my last 2 missiles, and found in extremis a second store... with no weapons. Not one. So I bought a TP and started killing crews, it being my only working weapon. When life gives you mantis, right ?
Finally in sector 3 I found a Flak I an a Fire Beam so I started... well killing more crew in more adamant ways. Even found more mantis like... ok game, got it, you want it to be a boarding run, I copy, stop throwing mantis at me I bought the damn TP already, gosh.
And finaly I just looted a second Flak I so I'll keep it up like this until I find better I guess ?
I feel like I'm in those suspens TV shows were you run from close calls to new dangers, adapting imperfectly just to survive.
Damn this ship though.
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