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Hey everyone,
As we all know, money is key to growing your warband. We've found the spell 'brew potion' to crack this wide open.
For reference, brew potion is a 12 difficulty witch spell that lets a wizard or apprentice choose and make any lesser potion, and specifically says you can sell it
We have an enterprising warband that has been a little lucky in getting off both wizard and apprentice in the same game, making 2x the lesser potion that sells for 200 gold each, and getting a free 400 gold in one game.
We knew this was lucky, so we did the math out. in a starting warband, the average gold per game for this one spell is:
witch: 160
allied: 120
neutral: 80
That still seems like a lot for taking one spell! a witch warband could walk of the table turn one and still end with more gold then a lot of people who got 2-3 treasures, let alone if they managed to snag a close treasure.
We thought of some options -
A) maybe we make them ROLL for what potions you get, like treasure, instead of choosing
B) maybe we make created potions sell for half price (or unsellable)
C) maybe we cap potions sell value at 100
D) maybe we add a materials cost for brew potion, say, 1/4 the cost
Do you have any good solutions for out of game spells that tend to break the economy?
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- 2 years ago
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