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6
Struggling with layout of rooms at the start for side elevators
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I am realy struggling with a decent starting layout. I want elevators at each ends all the way down but can't seem to achieve this early game without having rooms on the first two layers that I can't seem to delete. So where ideally do you build the first rooms on beginning a new fault for minimal rebuilding of rooms later on and for later expansion? Also can't seem to figure out which rooms to have only 2 wide on each layer?
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- 2 years ago
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