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Anyone know how to make an object spawn and despawn when entering area monitor. I can make it despawn but the object is already present in the map for it to spawn the way I want it to. Tried running a “on game start > delete object” with object in question attached but it just didn’t spawn at all. Any help?
Object Reference (use a Pointer, make into a wide box) > Area Monitor (attach Pointer) > On Object Entered Area (attach area monitor) > Get is Player (attached to object) > Branch > Attach Delete Object node to True > Attach another Object Reference (attach object you want to delete)
You can do this same script to have it “spawn” again, just make the sure you have the Spawn Object Node in place of Delete Object
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