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Job Optimization Needs To Be Made Easier In 7.X: The Necessary Removal Of Unintended Difficult And Unintuitive Rotations, New Rotation In 7.X Might Fix It
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If it's not obvious, yes I'm saying make jobs "optimizion" easier but something I think people confuse with this is job difficulty/=fun. But I'm not saying this just for the sake of making jobs easier. I'm suggesting this because more often than not, lots of optimizing on jobs revolve around either using 3rd party tools to see the tick of your mana or a very unintuitive rotation that most people even doing the optimizing doesn't even like doing it and the only reason they are doing it is because they have to because parse chasing/speed clear, optimization always make the job just simply unfun because it makes you do unfun rotations for the sake of 100 extra dps which is lot according to many people.

Very often min max optimization turn fun jobs into nightmares. Monk and Black Mage are the perfect example. Now I know people love to say black mage is perfect while simultaneously never touching the job or never actually doing the optimize rotation. I'm not sure why this community just patriots what others are saying despite never doing/playing said thing themselves but I digress.

Yoshida said the new attacks in 7.x will change jobs rotation, which I assume specifically the older ones like ARR-SB. CBU3 might have the same idea as me and they don't like the silly things people are doing to optimize, more so in BLM case where people are downloading 3rd party tools just to compete with other BLM's. So even without me saying this, the optimization might be made easier in 7.x so everybody can compete fairly and nobody is left behind if they're actually trying.

Jobs should still be fun to play while optimizing but at the moment it's not. It's annoying and unintuitive and the worst part is you just have to do it if you want a nice number on FFlogs and sure you can not care but if you raid you have to since people place so much importance on the number you have on that site. I know this might not be a popular opinion because people like to have skill gaps from other players so they can feel like the better player but people need to drop that ego.

FFXIV is NOT a competitive game (PvE). Unless they remove crt, dh and damage variance/rolls - Nothing will ever be equal footing, so drop the ego. You're not better than the warrior that did 200 less dps than you because you crt 10x more and has better damage variance. Sorry if that sounds mean but it needed to be said because it's true.

So In 7.x optimizion Rotations need to be made easier or just removed and I hope whatever CBU3 adds changes that and I have a big feeling they will since they also want everybody to be equal footing when it comes to dps which is why rotations are becoming more easier each expansion. A few ideas for the worst jobs that have the most agregious optimizion.

For Black Mage - transpose is a 60second cooldown or it only works going into umbral Ice. For Monk - you can't use the same nadi twice and if you try, it turns into that backflip kick. These changes will make both these jobs more fun to play when optimizing and less Unintuitive and this will prevent the need of using a 3rd party tools for BLM.

I'm very much looking forward to the battle changes in 7.x and I hope it changes the rotations. Also just in case people don't know. They are NOT going to talk about battle changes in the Japanese fan fest (I'm going by the way). Do you guys think it should stay how it is? Do you like how jobs play when optimizing?

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1 year ago