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https://legacy.curseforge.com/minecraft/modpacks/chef-of-2-000-recipes
Wait right I'm supposed to make like a fancy graphic or something when I'm announcing a modpack. Uh, here. That should do it!
Chef of 2,000 recipes is a questing modpack based around the goal of eating 2,000 different foods. You start with just 1 heart, but when you eat a new type of food, your max health increases, far beyond the realm of the reasonable.
Details on the CF page. Any questions or suggestions can go either there or here.
Just for y'all here on r/ftb though, a secret history:
A long time ago now, I announced on this sub my intention to do a modpack with the aether, the betweenlands, and galacticraft. Not all that exciting an idea, but I kept working on it. After 5 years of work, I had a cracked-out insane modpack where you'd visit 30 different dimensions, collecting resources from each and using them to build up your magitech empire. It had massive tech mods where every recipe had been tweaked to use minerals from different dimensions, it had a whole storyline, separate dimensions for a number of sets of vanilla biomes, a fully custom dimension mod, a part I loved at the start where you spawned in a desert world and had to create water by fusing hydrogen and oxygen atoms in a machine... I can go on forever. It was massive and I was excited about it. Then my hard drive broke. Everyone has to learn someday to make backups. What I had moved to a thumb drive was some other smaller modpack ideas that I wasn't very invested in and didn't need on my computer. Among those was a little pack themed around cooking. Wanting something I was more likely to complete than if I started over with my enormous project, I decided to do a fun little project where I'd do a lot less work and be able to publish a tiny modpack in a few weeks. This pack has 340 quests and over 1000 lines of custom scripts. I failed. Nothing can ever be simple. From the central idea of configuring Spice of Life: Carrot Edition to start you at one heart and continue well beyond its normal cap, most of the modpack basically just fell into place around that idea. I tried out Minestrappolation in the pack early, and found that it worked well as a core guiding level of balance for the game, so I tried not to step on its toes too much. For instance, its relatively expensive methods of ore doubling and accessing hang gliders have been left as viable options, I didn't let other mods completely superannuate it. I originally intended the quest book as just a "here's things that exist" list, but ended up expanding it to explain a lot more of the pack and make it approachable for players who are newer to modded Minecraft, and new to some of the mods I used, which I suspect is most people. I'd seen food mods in a ton of packs, but never felt interested in them, because Minecraft's food mechanics are more chore than content, and I wanted to try to build a pack where engaging with these mods was engaging. I think I did it! My brother tells me another pack released while I was working on this that went for this same gimmick, but he didn't tell me what it's called so I can't find it and he described it as "way worse" than mine, so, you know, I may be slow, but I stay winning.
Anyway, I made something, I think it's neat, and I'd appreciate it if you tried it out! It'll be a bit different from what you're used to, I imagine, but I think that both experienced and inexperienced players will be able to enjoy this one.
Why do they call it oven when you of in the cold food of out hot eat the food?
Wanna run this one by me again?
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Well now I am obligated to play your pack.