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So i finished the MQ after more or less 29, 30 hours of playing and it's a great mod with a lot good quest, but the main quest writing peak at act 2 and goes down on act 3 for me. At act 3 you have to choose a faction wich isn't a problem if the factions were presented in one or two acts before. Like we don't know nothing about any of them except for the Angels and they are the villain from what we can see, than i join camelot and i understand they are the good guys but we aren't given a background for them, also i felt from their dialogue and their combat style that they are a good guys legion but withouth the manpower that made the legion scary for the ncr. While everyother faction uses weapons, they use armor and sword wich would be ilogical if not because of the gameplay rules where a weapon don't hurt you or you allies enough even if you are naked, in wich they shouldn't have survived the tommie attack as they have weapons, arty etc... for me we should had some quest to prepare, like getting better gear or even some weapons for Camelot for them to have better chances. or even have them as a faction that we should do quest from the beginning for them to be strong for act 3. I felt act 3 rushed but oh man the last mission where you invade westmire with camelot and the tommies is great, but as i said, when i ended the mission all camelot soldiers where dead but the tommies were alive wich felt like the real result of a faction like camelot taking on an advance faction like the angels. Anyway the mod is great, the writing could do somethings better but it's good and the final battle was cool, Waht are you guys opinion about the mod?
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