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LF teammate or small group, I have 2730 hours according to Steam
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Discord is RolandDeepson#2353. Most of my multiplayer experience so far (at least 30% of my total time) was as one half of a 2-man team. Schedules aren't aligning.

My timezone is UTC-4, New York Daylight Time. New job will bring new schedule which I'll learn about in the coming week or two, but my sleep cycle changes so I have periods where I can do daytime or nighttime hours. Annoying internet connection problem which I'm hoping is either fixed, or sufficient for now.

In preparing to make this post, I asked three buddies what they think would be most obvious about me as a new potential teammate to others, and they all said to emphasize this aspect.

I'm a good student, and I'm a good teacher (that's my offline line of work in fact.) I'm... "competent at using" combinator setups, I'm fantastic with train systems, and when we split off to work as a pair, I'm the guy out in the field clearing hyper-deathworld-many-extra-biter-mods and creating new outposts and designing high-threat defensive systems.

Generally, in extreme-deathworld settings, biter tactics fall into three basic categories. 1.) Static "ongoing" defenses, capable of of self-sustaining an ongoing "heavy trickle" of constant mini-attacks basically everywhere at once. Involves self-contained roboport networks with repair bots and replacement wall / turrets, ammo for guns, electricity and on-site backup-power for lasers, and dear Jesus flamethrower turrets EVERYWHERE! Pre-designed to be linked between multiple self-contain sections, each section resupplied by train, where even multiple large-scale breaches won't necessarily threaten the primary mainbase at the center.

2.) "Crisis-tactics," how to mobilize after an incoming attack already becomes a nightmare. The best setups make it possible to respond whether or not the teammates happen to be online at the same time. Obviously, working with one or more teammates in real time is ideal.

3.) "Ambition tactics," for when it becomes necessary in a small scale to acquire one more remote outpost (while also completely encasing the train network for the travel in between) or larger-scale megaprojects that involve significantly expanding outer defenses out past the edges of the pollution cloud.

I have other gameplay skills as well, but my main partner and others I've dabbled with have all said that most people they've encountered in multiplayer tend to prefer to stay back and base and decontaminate belt-spaghetti (which I can also competently do.)

Again, my strongest opportunity for improvement is combinator logic. Help me understand small little doodads that make life easier, and just like when I was a kid playing with LEGOs, I can build large and complex contraptions using the new basics that I learn along the way.

other: Once upon a time I was an amateur standup comedian, like I said earlier I teach, and I've been self employed many times. Also, I am told that some days I cough / clear my throat a lot (asthma combined with acid reflux -- depends on the day, usually most noticeable during high-heat and high-humidity weather) if it gets annoying I can enable push-to-talk.

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3 years ago