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Growth sought in train scheduling prowess
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I'm playing on an LTN late-midgame base. For those who don't know, the LTN mod requires that any LTN-controlled trainstop must be uniquely named across the entire map, whether it's on the same railnet or not. Vanilla trainstops follow the vanilla rules, but that makes that stop inaccessible for LTN-routing purposes. Having some vanilla stops is mighty useful, not only for pax-stops, but also for other stuff that I choose not to use LTN for (artillery-train routes, etc.)

I can shift-click to copy / paste train schedules between locomotives. Is there a way to copy / paste individual stops? Or copy / paste the same wait-conditions between stops along the same route?

The inactivity-condition defaults to 5s. The time elapsed condition defaults to 30s. I want some trains to wait for time-elapsed 10s, but along a route of 20 different stops. That's a lot of clicking to get the default conditions to populate, THEN click-drag-highlighting the 30s value, THEN typing 1-0.

Am I missing something? Is there a way to manipulate the default-value, for example, of time-elapse-30s? What about making it so that my personal builder-train always defaults to "go here, then wait for further instructions, don't wait for me to specify a wait condition and don't start running away without me, but don't run away WITH me if I'm slow to exit the train initially because I was doing something in mapview."

Because, like I said, I have hundreds of uniquely-named (and numbered) trainstops across my whole map. I have combinator settings to tweak at various locations to control the LTN dispatch logic, as well as troubleshooting the base itself. My personal train has my 3 or 4 most-frequented locations in the manifest at all times, but scrolling is very repetitive, and having multiple shift-click "temporary" destinations becomes unhelpful because they're all named identically except for unique map coordinates which aren't human-visible otherwise.

Any help or "TIL" - themed tips would be appreciated.

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5 years ago