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Hey y'all,
A few of my friends that play EU4 love playing custom nations. I joined in on one of their games when I was a complete noob and now we're about to start up another game in few days.
Had a player encroach on my borders and pirate my seas all last game so I want to get away from the other players and start as a nation on the eastern coast of America. My goal is to basically colonise all the eastern provinces down to Panama, then colonise up the west coast before the other players even get to there. In the meantime, I'll be steamrolling over all the natives for land and gold.
I'm thinking of setting 1 or 2 colonists as my tradition and -2% interest as one of the first ideas. Pick up Economic and Innovation for a further -2% and get 0.25% interest for the rest of the game. Throw in trade/tax/prod efficiencies for the other ideas, and ideas relating to army/navy manpower and force limit modifiers for the latter ideas.
What y'all think?
If anyone wants to join our game after we finish this one, here are the rules (don't let the rules influence your answer above): pagan religion only, no alliances with non-pagans, very hard AI, no war against player nations until Ming and Kebab have been removed. Last time we played with 400 pts, not sure how many this time.
Basically, we played solo in the early games, worked together to remove regional enemies, and then deal with the major superpowers before fighting each other in the late game. Last game I played as a custom Japan nation, another player in SE Asia, one in Bengal, and one in Cape. The SE Asia player was a complete ass the entire game, declaring war on nations I just finished a war with just to grab easy land and piss me off. I ended up surrounding his islands with 1500 ships in the late game.
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