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I Feel Like I Wasted Money On This Game, I Know I Won't Stick With It For These Reasons
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This is a review I read from someone who played the game for 73 hours. I agree with it all, even though I have not played it much yet, I know this game is one of the easiest MMO's out there, no challenge at all. Playing it like a single player game, it will be ultra easy. Originally I only spent 7$ CAD when it was on sale for the Game Morrowind Chapter, now I just purchased the Imperial Edition for 30$ buying crowns for that. This guy just confirms my fears with this game, it is too easy.

I might play it until I finish the Morrowind Chapter and I am maximum level, then try to make a good pvp build and try out pvp. Overall I see myself only playing this game probably 200 hours total, I suppose it is a decent game but the fact that it is too easy for PVE would make me rate it 7.0/10 , if it actually had a difficulty modifier for like an option to choose a ultra hard instance of the game and being able to switch between a normal instance and ultra hard then I would rate it 7.5/10. 7.0/10 for a game is decent but the best games are rated 8.0-9.0/10 since it is so rare for any game to be rated 10/10, 9.0 is already rare unless they are some bias critic review site. I might be playing it one day a week for 5-7 hours in each session for a while now, focusing on other games. The fun gameplay and nice first person view along with the great Elder Scrolls Fantasy lore behind it is what saves it from being an average or bad game that would be rated below 7.0/10.

I suppose 37$ isn't a waste if I actually play it for at least 150-200 hours, I probably will like it even if it is too easy and I might find the PVP fun.

THE REVIEW

"I'd left this game before because the open world difficulty was waaay too low, but decided to give it a shot again. At one point I realized you pretty much can't enjoy the game without getting a membership so I bought it. I quickly started to actually enjoy the game as a singleplayer game - the quest design was cool, stories too, and the combat is smooth. Very beautiful level design too.

But so what if the quests are cool if the final boss can't put you below 95% health? I feel like none of the design decisions matter because the game is SO easy. I never died in a single normal dungeon all the way to Max Level (160cp). Veteran dungeons were also a drag. I died once or twice as A HEALER, and the party could just finish the boss alone because healing was optional.

I did 2 raids (trials) before max level easily. You can just get a single gear set and complete all of the PVE content. Progression is horizontal, which means you dont get wiped by expansions like in WoW, but progression still feels meaningless.

I go into a dungeon, and almost none of the classes and races have any identity. I can't tell what my teammates are. Not to mention that there is ZERO group play, so you don't even need to chat with you party members. People leave groups because they can't complete dailies, instead of teaching newbies the mechanics if they need to complete a boss in a specific way. And of course, you never need any help with questing, so the community aspect is dead.

Everything is a grind to artificially make you spend more time. The Crown store (microtransactions unit) is hilariously overpriced in a classic gatcha fashion. Designed to trick new players into spending money.

If you're gonna play ESO, just know that it's a single player game, masked as an MMO."

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2 months ago