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I've been trying to import my own custom image into my Dungeondraft map, which I did by dragging and dropping the file from the folder where it is saved. The image is added as an object on Dungeondraft and all is fine.
However, I then made a change to the image file and saved it again, only to drag and drop the updated image file into Dungeondraft and yet the old version of it appears as an object.
The reason, it appears is because the image has been saved with the same name as it was originally and (I guess??) Dungeondraft has imported the object and saved it as a temp file somewhere and when I try to import the image with the same name, it takes it from the temp folder as opposed to importing the new updated png file. I changed the name on the file and it uploaded correctly, which would seem to support this theory, however I have over 100 files that I've updated and already used on my map and I really can't be assed going in and changing the name of every single one.
Does anyone know where these temp files are saved in Dungeondraft or how I can force it to clear the memory of what the files are? I've tried reloading Dungeondraft, but I guess because it was saved after the original files were imported, it doesn't work, the old versions of the files are still loaded in whenever I drag and drop them onto the map.
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- 3 years ago
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