We get a whole bunch of useful thoughts, opinions, and feedback on various topics related to Half-Life and Project Borealis both on this Subreddit and over in the Discord channel. These Community Input threads are a chance for more focused discussions about certain topics to get your input on things the PB team need to consider when making the game!
We'll be posting these semi-regularly, covering Half-Life game, lore, and design topics to encourage discussion, ideas, and input. The PB team will be reading through these and might use your ideas to inspire and guide them in their work!
This thread is on the topic of:
Movement
We have already confirmed that we'll be doing our best to implement movement systems that feel just like Half-Life 2, but there are details that we have yet to nail down.
What did you like and dislike about player movement in the Half-Life games - what stands out to you as important aspects of the way you move around the world?
In terms of specific details about the movement systems, would you rather the bunnyhopping restrictions from the original Source engine be removed or reduced? If so, should accelerated backhopping stay or also be removed? Should we include edge bugging?
Thinking of new movement options, what ideas do you have? A grappling hook? A jetpack? Something else?!
Any and all thoughts and ideas on the topic of movement in Project Borealis are welcome in this thread!
Some previous Subreddit threads on this topic include:
- Player movement overhauls? For instance climbing?
- Is it possible to implement bunnyhopping/ABH to make it feel more like Source?
A list of previous Community Input threads can be found on the wiki!
Subreddit
Post Details
- Posted
- 6 years ago
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- External URL
- reddit.com/r/dreamsofhal...