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WINNERS HERE
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We've just crossed 4 MILLION SUBSCRIBERS and we're doing a HUGE competion with over $5000 in prizes!!
That's an enormous number of drawing lovers! It blows my mind that so many people come together here to enjoy art.
We've been working hard for the past few weeks to put this together, and we're super thrilled to announce that Wacom is sponsoring the competition! I hope you all know who Wacom is, but if you don't: they're the makers of the best digital drawing and painting equipment in the world. They are the industry standard. Check them out if you haven't--it's seriously amazing to have them as our sponsor.
If you have questions or comments, since this thread is locked, here's a discussion thread, or, join the Reddit Art Network discord.
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-- TO ENTER: on 14 January, post ONE image in a top level comment TO THIS THREAD, and write a submission statement below it. This statement should be title, how it was made, and size. Example.
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Here's the prize breakdown--we hope you like them (I sure do)
Grand Prize:
Second Prize:
Third Prize:
Jury Prize:
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The theme is "2022 Words of the Year"
These words were selected by various dictionaries as being of particular signigicance in 2022. Along with technical and aesthetic merit, submissions will be judge on how well they illustrate one, or all, of these three terms:
- Goblin Mode
âA type of behaviour which is unapologetically self-indulgent, lazy, slovenly, or greedy, typically in a way that rejects social norms or expectations.â
- Gaslighting
âManipulating (a person) by psychological means into questioning his or her own sanity.â
- Permacrisis
âAn extended period of instability and insecurity.â
(thanks /u/Key_Extension8476)
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IMPORTANT DATES
-- The topic will be revealed, in this post, at EST 00:00 on 01 January 2023, so WATCH THIS SPACE
-- At EST 00:00 14 January 2023, this thread will be unlocked for entry posting and voting by the community. Top level comments will be counted as an entry.
-- It is important to post your entry as soon as possible after the thread unlocks. You will have 24 hours to post your entry on 14 January.
-- After one week of voting (until EST 00:00 on 22 January) , the top 20 finalists by vote count will be sent along to our incredible Jury of art industry professionals (see below to learn about them).
-- Winners will be selected from the finalists by the Jury and the /r/drawing mod team shortly thereafter!
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TLDR: DATES
01.01.23: Topic/theme announced: work can begin.
14.01.23: Submissions can be posted/community voting begins.
NOTE THERE ARE ONLY 24 HOURS TO SUBMIT
15.01.23: Submissions closed.
22.01.23: Community voting frozen/jury review begins.
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ENTRY DETAILS
-- TO ENTER: on 14 January, post ONE image in a top level comment TO THIS THREAD, and write a submission statement below it. This statement should be title, how it was made, and size. Example.
-- Normal reddit and /r/drawing subreddit rules apply to all entries EXCEPT no nudity, gore, or highly sexualised content. Keep it PG-13.
-- Artwork *must* be new for this competition.
-- One entry per person.
-- No diffusion ("AI").
-- DOCUMENT YOUR PROGRESS. Be prepared to show comprehensive WIP images and/or video if you are selected as a finalist. In the age of AI art, we have to require this. This also helps us ensure that works are new. If you can't provide documentation proving you made your entry, you may be disqualified.
-- If you are selected as a finalist, you must verify with the /r/drawing mod team in order to be sent to the Jury.
-- Any entries/entrants may be disqualified (and the user likely banned) for not following the guidelines above.
-- Judging and selection of winners from the pool of finalists is at the discretion of the Jury and the /r/drawing mod team.
-- Any attempt at vote manipulation will result in disqualification and bans.
-- Good luck!
\Note: unfortunately, there are some parts of the world where Wacom cannot ship. They are: Cuba, Venezuela, Haiti, Greenland, Faroe Islands, Helgoland, San Marino, Ceuta, Melilla, Vatican City, Canary Islands, Ukraine, Andorra and North Korea. If you are in one of these places, you will need to arrange shipping to another location.)
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MEET THE JURY
Our amazing group of accomplished art industry professionals will be donating their time to judge the finalists. Please take a look at their linkage if you can!
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Jun Zee Myers
Head of Media Labs, BuzzFeed, Inc.
Zee is a Creative Director and Executive Producer who sees the potential in social media, technology, and animation to give people meaningful ways to connect. She got her start working as an animator on blockbusters like The Planet of the Apes and the Game of Thrones series. Now as BuzzFeedâs Head of Media and Animation Labs, she brings together her passion for content creation by overseeing experimental animation initiatives, and is currently producing Mega Tasty, BuzzFeedâs first metaverse world. She has overseen the meteoric launch and rise of online animated properties The Good Advice Cupcake, Weird Helga, The Land of Boggs, and Chikn Nuggit. She is passionate about bringing focus to diverse artists and companies that make positive, entertaining, and impactful content.
https://www.linkedin.com/in/jun-zee-myers-287a212/
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Steve Lambert
Art Director, WÄtÄ Workshop
Since his first taste of crayons, Steve has had an insatiable appetite for drawing equipment. Sometimes some of it actually makes it onto a page in something resembling art. This is a good thing, as it has enabled him to keep his job at WÄtÄ Workshop for close to 20 years (although he swears he's not that old). Sometimes they even let him do things with computers, which taste less delicious but make some pretty good art, nonetheless. Some of the stuff that he's shaken out of the keyboard over the years has included animation, film props, concept design and even some sculptures- which explains why the keys donât work very well anymore.
https://www.artstation.com/slambert
â-
Michael McDonald
Creative Director, Walker Labs
Growing up in the back of a van in New Zealand, Michael never had a clear path to land a dream job in the video game industry. But he hustled. Hard. He received countless rejection letters, bounced between countries on a shoestring budget, and even crashed a VIP industry party to get his portfolio in the right hands. Eventually, his determination paid off.
With over 15 years of experience in the gaming world, Michael has worked at some of the top studios around, including Ubisoft, WÄtÄ Workshop, and EA. He's contributed to some of the most popular gaming franchises out there, like The Sims, Need For Speed, Mass Effect, and the upcoming Avatar: Frontiers of Pandora. As the Creative Director at Walker Labs, he's now leading a talented team towards revolutionising gaming as we know it.
https://www.michael-mcdonald.com
https://www.linkedin.com/in/mmprofile
â--
Diana Diriwaechter
Education Lead, Epic Games
Diana is an artist, educator and CG specialist with over 25 years of industry experience. With a diverse skill set, Diana has worked in the animation landscape in a wide variety of domains including post-production, medical simulation and animated feature films. Diana worked at Blue Sky Studios for over 18 years. She is also an educator, instructing students at NYU and SVA with a pedagogical focus on the intersection of CG and storytelling.
She is currently the Education Lead at Epic Games, helping post-secondary institutions, educators and students adopt Unreal Engine pipelines as powerful yet accessible tools for creativity and innovation.
https://www.linkedin.com/in/dianadiriwaechter/
â-
Todd Sue
Art Director, Respawn Entertainment
Todd is a veteran video game artist with 16 yearsâ experience, contributing to some of the most memorable and beloved blockbusters of our time. This includes such titles as Call of Duty 4: Modern Warfare and its sequel Modern Warfare 2, Tony Hawk's Pro Skater: Underground, Titanfall, where he was Lead Environment Artist, and its critically acclaimed follow-up Titanfall 2, where he was Environment Art Director. Most recently, Todd was the Art Director for Respawn's meteoric success, Apex Legends.
Todd's early passions were architecture and video games. His career path as an environmental artist became clear when he realized he could make architecture without the constraints of physics and building codes, all while being surrounded by like minded gamers. As Art Director, Todd encourages his artists to think as "game developers first", pushing for art that both looks and PLAYS awesome.
https://www.instagram.com/tsuenami_dev/
â-
Drew Morrison
Independent Illustrator, Author, and Publisher
Drew grew up in a creative environment, watching his Mom pull late nights as a commercial illustrator. After amassing mountains of drawings throughout his youth, he then studied illustration and drawing at The Pratt Institute in Brooklyn, NY. He has been illustrating professionally since 2006, for clients such as Esquire, Scholastic, ABKCO records and many smaller independent companies. Drew also uses art/music festivals and comic conventions as a vehicle to sell and promote his work. During the pandemic he completed a 130 page silent graphic novel titled BROKENLAND, crowdfunding each issue via Kickstarter. Currently he is based in Connecticut and focusing on new print work, with a goal of breaking into comic book covers.
â-
Matt Peadon
Senior Character Artist, Mountaintop Games
Matt is an Emmy award-winning character artist and sculptor for film and games. Matt has a deep passion for anatomy, morphology, and motion. Educated in Australia, Mattâs career has had him working on many popular titles from some of the best foremost studios across the world, including Framestore, WÄtÄ Workshop, Iloura VFX, Supermassive Games, Electronic Arts, Method VFX, Epic Games, and UpperCut Games. When heâs not making awesome character art for the masses, he divides his spare time between directing a short film and the Brink Literacy Project. Please check it out!
https://www.artstation.com/ave
â-
Sue Jang
Digital Matte Painter, Freelance
In the early 2000s, Sue graduated from an undisclosed art factory in one of New York Cityâs many notorious underbelllies. Sue has always relished immersing herself into the creative process. After university, she embarked on a career working in animation and VFX in New York. She has worked on dozens of film and television productions for such studios as Zoic, The Mill, Framestore, Psyop, MPC, The Colony, and others. She is currently a lead DMP artist, and her credits include Ghost in the Shell, Stranger Things, Old, Gears of War, Warrior, Chicago 7, and many more. Her primary role is interpreting and bringing her clientsâ visions to life on the screen.
https://www.imdb.com/name/nm9632436/
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Peter Syomka
Independent 3D Artist
Peter is a Ukrainian-born 3D artist with a background in fine art and over 20 years of experience in organic and facial modeling. He graduated from "Kyiv Art and Industry College" in 1996 and has worked on several blockbuster films at Weta Digital, including King Kong (2005), Avatar (2009), and The Hobbit (2012).
https://www.instagram.com/petersyomka/
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Danny Williams
Senior Character Artist, Phoenix Labs
Danny is an artist with over twenty years of experience in animation and games. Some of his former clients include Netflix Animation, Activision|Blizzard, Bungie, Dreamworks Animation and HBO. Â
Danny is a New York native and family man who loves learning about and creating art across various mediums and subject matter.
https://www.artstation.com/pointpusher
https://www.linkedin.com/in/dannywilliams/
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