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13
Eight Alternative Castles
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https://preview.redd.it/nqb5cjvb87ud1.png?width=1403&format=png&auto=webp&s=990f0e60c93283493748e72bd5328eceb49442f9

I've played a number of victory-based kingdoms, but in recent expansions there haven't been all that many, with the exception of Allies. Castles are lot of fun, in part because there are so many different ones, and from a design perspective because there is the challenge of balancing cards at every pricepoint between $3 and $10. For this collection, I tried keeping in mind each of the castles at the equivalent price point, and creating a different card that fits a similar role. I imagine that if these were in use, you would randomly use half of them instead of half the normal castles. in multiplayer, you might choose to add any four castles to bring the pile up to 12.

https://preview.redd.it/zdomyxc548ud1.png?width=1403&format=png&auto=webp&s=3aa3ae74d927c66971d7a20cf104063e60445979

This is a weak cantrip but with the potential of having better scaling than Humble Castle, and potentially being a bit better than Great Hall for that reason.

https://preview.redd.it/ofz4j1v648ud1.png?width=1403&format=png&auto=webp&s=eb236c0f387a7d5cb68f17bdc525bed0b30d69cd

An early game trash for benefit, a combination of a more versatile but weaker moneylender with the option to remove this from your deck if you don't want it anymore without losing VP.

https://preview.redd.it/0i847awyy8ud1.png?width=1403&format=png&auto=webp&s=280abecd41a460a3a136c126c3b89df6d71e3ef5

This won't allow you to gain a castle as an action, but in exchange it will make every other castle a little bit easier to buy in the future.

https://preview.redd.it/q9k4em8x07ud1.png?width=1403&format=png&auto=webp&s=4305519b0f5ca871241d4b5770d9cc912b1a063a

Just as Haunted Castle is a one time Ghost Ship, this is a one time attack inspired by Mountebank and Sea Hag. Also like Haunted Castle, it is a harsh attack that is balanced by making only happen once per game.

https://preview.redd.it/ekjz4cyez6ud1.png?width=1403&format=png&auto=webp&s=3b57472a45db6293636d4d0a3a7fb9dba32d314c

An expensive treasure-victory, which is a gainer instead of a payload card. This can't be used to gain expensive cards, but is a powerful pile driver.

https://preview.redd.it/vpf10hj207ud1.png?width=1403&format=png&auto=webp&s=4c3b3057bd06594009a1fc1ee875dd459014b6cf

Just like Sprawling Castle, this needs to be able to directly compete with Province due to its price. It uses a tunnel-esque reaction to get to that point, which does mean its a bit swingy, but its an late-game enough card that it shouldn't be too much better than province most of the time.

https://preview.redd.it/pc3nqurq07ud1.png?width=1403&format=png&auto=webp&s=f94cc6e97c81a78516c8df45d7fb72cf422d9159

A strong one-time trasher, but in many kingdoms you may not have a lot of cards that you want to trash left by the time you get one if there were other trashers available earlier. I think it's fairly equivalent in power to Grand Castle.

https://preview.redd.it/a4o84y2727ud1.png?width=1403&format=png&auto=webp&s=cb9d7102d13a76dfd928646cfd8c790587a22b9d

Originally this was exile a dutchy per castle, but then it seemed too weak for a $10, and directly weaker than King's Castle in many circumstances, both because it didn't score 2 VP on its own, and because you needed to line it up with a lot of other castles to make it worth it. This allows you instead to gain any alt-VP card that may be worth more than a dutchy.

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Is it on purpose that Prince's Castle benefits all players?

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1 month ago