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Rogue resource idea.
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I think rogues should get tricks like a fighters manuevers. I was thinking of a way to give it a resource without introducing something too new or copying manuevers die. So I thought of tying uses to the number of sneak attack die.

Rogues would be able to apply effects to creatures affected by their sneak attack. They gain a number of uses per day equal to their sneak attack die amount, but they can also lower their sneak attack die count by 1 to gain another use, with sneak attack die resetting on a critical hit or long rest.

So a 3rd level rogue could use a trick twice a day for free, but then they could use a 3rd trick and reduce their sneak attack to 1d6. Once they get a critical hit or long rest they get all their sneak attack die back. This would give them a nice give and take play style with crits ramping them back up. A fighter gets to add extra damage to his manuevers, while the rogue has no extra damage, just cc style effects (maybe a bleed trick)

If fighters got manuevers on the base class that would give every class some sort of resource management (though rage is terrible and should also get some love)

Some rough trick ideas

Stagger- slow or stop enemies Blind Mute- stop talking for a round Disarm Bleed

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1 year ago