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What do you spend money on in 5E? What makes loot continue to be compelling?
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This basically comes from the fact that you can only have three magic items, which means that it's pretty easy to just be full and no longer have any need / use for further items. Do people really swap their loadouts around all that often? Do they know what's coming up so that they can change from having their AC items on to having two wands or something? It seems like it's overly restrictive and as though a character can basically just have their three things and then no longer have any ability to use further loot. What is there to spend money on?

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For me, I'm working on aligning downtime, lifestyle costs, and gritty realism to create a cycle of expenditure with benefits. Essentially, gritty realism's long rest (typically 7 days) can be reduced by your lifestyle cost. Lifestyle being a seldom used mechanic in the PHB. A squalid lifestyle means you aren't eating, you live on the streets, and a long rest can take upwards of 9 days, but it's free. However, a comfortable lifestyle is 5 days for a long rest, and costs 2gp per long rest cycle. Higher lifestyles cap at a 4 day long rest, but offer benefits like faster downtime activities (scroll scribing, research, working, theivery, etc) but cost upwards of 200gp per cycle at the highest. This also includes the benefits that lifestyles afford, like contacts, status, and information. Lastly, since long rests take a while, I homebrewed mana potions, and purchasable HP potions, more money sink if you wanna stay out adventuring.

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2 years ago