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Wild magic surge timing
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PHB says that the DM can make a wild magic sorcerer roll a d20 surge check anytime a leveled spell is cast. Any spell cast could potentially make their hair fall out, or drop a fireball at the party's feet. So, to all you DMs out there... when are you planning on making your unfortunate wild sorcerers pay for the chaos they try to leash? Every spell cast? Stressful casting conditions? Natural ones and twenties?
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