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Let's talk about character deaths and tpks
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I play in a game I quite enjoy apart from the fact that the gm wont kill us. One player contracted a curse that was set to kill them before we could get to a town and remove it, rather than dying the curse put them at 1 HP until we got to town and a cleric we never met cured them as reward for helping. Another time we got in over our heads and we're down 2/3 players with the 3rd one at like 5hp. We needed the session slightly early so an absent player could save us the following week. And most recently we all massively failed a save or suck effect and should have died, but an NPC saved us. Part of me is glad that I get to keep playing my character I enjoy, but also it feels like the world is cheapened.

How do you feel and handle character deaths and tpks in your games, both as a gm and a player? Do you try and save your players if possible, do you want to be saved if your a player?

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1 year ago