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[A4A] The Lands of Ghaldun
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FieryHavoc is anyone looking for anyone
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In the Age of Myths, more than two millennia ago, the Leagues of Kor stood at the pinnacle of their might. Having mastered the nature of magic their culture bloomed. Their influence spread as innovation lessened the burden of the citizens, magical artifacts becoming a part of everyday life quickly. Prospering in the peace brought by times of wealth and luxury, the League could not stop it's own demise despite all the strength and knowledge it carried. From within, a rot laid it's grip upon the people as greed and pride overshadowed the strive for knowledge and innovation. With less noble motivations, corruption spread. Construction golems became tools of war, gravitational spheres used for floating gardens and ponds tore down walls and houses and Spells meant to heal took life's of those they were meant to cure. Within weeks, a civil war spread through the Leagues of Kor and within months, everything was in ruin. In a last desperate act to leave nothing behind but scorched earth, a single, final spell was weaved deep within the chambers of arch-mages and mana-arichtects. In a single detonation, the veins of mana spreading in the lands were torn apart and a power was set free that purged every living being from it. Or at least, that was what it was meant to do.

"Are you striving for a better future? Do you want to take part in uncovering the forgotten? Do you seek guidance on the path of self-improvement? Do you wish for celestial benediction? Seek no further as your bidding has been heard. The Coven of Darasar is recruiting adventurers and mercenaries of all traits and levels of experience to aid their holy expeditions beyond the walls of Faldrad and into the uncharted lands of Ghaldun. Become a part of the effort to uncover the secrets held by its plains, forests and mountains in the name of our deity Darasar. Be the shield that protects scholars, clerics and mages from the dangers of untamed lands or stand among them to recover the artifacts and fragments of knowledge of past cultures and help to raise our kingdom up into a time of wealth and prosperity. Enlist today and be rewarded with 250 ducats and a fair share of the expedition's gains."

That was the text on flyers hung out on boards of taverns, market places and guild halls all over the Kingdom of Thalsir. Written in fine letters and signed with the seal of the coven, the auric runes for 'Knowledge' and 'Strife' written into each other, the flyers stood out despite not being a rare sign. The Coven of Darasar, a medium-sized cult-like religion, was known for putting utmost effort in their strife for knowledge as an offering to their deity. Darasar, the eternally Seeking, was valuing all sorts of knowledge as precious. It didn't matter where it came from, how abstract it was or how it had been obtained. They were neither a good nor an evil entity and filled with a never-ending curiosity to study the mortal realms. Through this lack of a moral compass, the Coven became the center of rumors about shady businesses and dubious methods while gaining influence and although more extremist individuals in their ranks raised reason to worry, their payment was decent enough to silence the voices of doubt many people worded.

And that payment was well-reasoned. With their expeditions leading into Ghaldun, a continent filled with raw, untamed magic to it's very core, the dangers faced weren't few. A continent-taking disaster had left little behind that reminded of the cultures once dominating those lands. Today, the cause of the disaster that led to this was mostly unknown but the magic was now claiming these lands. Animals had mutated and adapted over centuries of exposure, plants absorbed the essence of mana through its roots and common iron ore had turned into most precious metals. It was a place of wonders but no paradise. The ruins of forgotten civilisations held devious traps and the wildlife became dangerously sentient. Mountains and hills defied gravity and floated over plains they once towered above. And although no civilisation claimed to reign over Ghaldun, it was the home to many tribes of creatures that too often weren't pleased with seeing strangers cross their territory and despoil their sacred homelands. But it was a risk worth taking. Both for the blessing of Darasar and the mere riches and might one could gain in these realms.

It was mostly the riches that lured people in. The ducats offered for enlisting for an expedition wasn't too much but it was enough to motivate dozens of people to at least try their luck. The small crowd inside the temple of Darasar was gathering around a counter where two followers of Darasar took in the willing participants and handed out the initial reward for joining their cause. Both of them were wearing a robe of red and black, a hood over their head and their eyes hidden by a veil. By the large gates, temple guards stood like pillars left and right from the door. Their robes were similar but bound tighter around the middle with a black belt, arms clad in black steel and face hidden behind a heavy mask. Their halberds were decorated with the sigil of Darasar that was stitched into the robes as well. What laid underneath the robes was hard to tell. From a balcony above the hall, another follower of Darasar watched. The woman was clad in the same robe as the others, her waist tied in by a black corset decorated with silver runes, identifying her . She raised her gloved hands to greet the newcomers whenever their eyes turned up at her and her lips curled into a gentle smile. Just as the others, she hid her eyes behind a veil. Just the bits of fair skin in her face and neck identified her as a human. She was ecstatic above the many men and women who came to aid them in their case, disregarding their lower reasons. Surely, some of them wouldn't return. She might not come back herself but this was a risk she was willing to take. And at last, wasn't even death an experience they could learn about in the very end?

—-----------

Hello! If you made it this far it means my idea somehow caught your interest! At least that's what I'm hoping for! With this prompt I'm looking for a high-fantasy RP with a focus on exploration and adventuring in a world filled with hazards and wonders alike. Note that this is merely an example to give a flavor of what I'm imagining. It can serve as a starter but jts far from being set in stone.

Now, a few things that might be interesting for people. My timezone is GMT 1 and I'm having a bit over a decade experience in role-playing and write multi-paragraph in third person. English isn’t my native tongue but I consider it decent enough. I highly prefer using Discord for RPs due to the organization a server allows. I'm a huge fan of fantasy and science-fiction settings with a fable for darker themes. World-building is something highly important for me, especially when it's a cooperative effort although I have lots of experience with being the GM in a setting, too. Character-wise I fancy a lot of different kinds of characters, disregarding gender, species or role. For this specific post I'm looking into playing a member of the Coven of Darasar.

I'm looking for someone who's able to post about a couple times per week, open-minded and willing to discuss things as they come up, along with planning ahead. Communication is key and it should be fun for both of us in the end. What you play is up to you, as long as it does fit the setting.

Now, the setting obviously allows a lot of creativity when it comes to smutty stuff. Just imagine all the possibilities of what could be hiding underneath the robes worn by the Coven or what things could happen during the expedition itself. After all, there is so much to encounter. I’ve a more elaborate kink list linked in my profile but I’ll put a few things here to give a rough idea. Everything that’s not listed and not a hard limit is negotiable.

Kinks: Anal, large insertions, orifice stretching, dub-con, cumplay, clothed sex, tentacles, monsters.

Hard Limits: Scat, hyper, vomit, snuff, gore, age-play, pummeling.

That's about it. If I managed to keep your interest up to this point I'd be happy to hear from you per DMs. Please don't use the reddit chat. If you message me, please include your timezone and a rough idea for your character if you have one. I'm not asking for anything fleshed out but I'm happy about every bit I get.

Looking forward to hearing from you and stay healthy!

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