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Stronghold bosses should be recycled into nightmare dungeon bosses to add much needed variety
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So I believe there are 12 dungeon bosses that don’t seem to change in mechanics between normal and nightmare content. First off there should be added mechanics on harder content but that’s not my focus of this post.

Strongholds are currently underutilized. Season mechanics would be a good way to make them more relevant after completing them for renown. For example with season 1 in mind, maybe make them periodically succumb to the malignant forces and you need to clear an Uber version or something along those lines.

Some of the stronghold bosses are fun and relatively engaging to do. Therefore it also makes a ton of sense to incorporate the already designed fights into the currently underwhelming nightmare dungeon boss roster.

Probably already been mentioned here but wanted to bring it up in case it hasn’t.

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1 year ago