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So the Rogue’s aspect for Explosive Verve has you treat your grenades like traps. There are a bunch of aspects that drop Smoke or Stun Grenades at the end of things like Dash or when evading or when breaking Concealment. Are those grenades modified by things that would increase trap damage if running Exp. Verve or do they just do the flat damage attributed to their aspect.
So for example, in this setup:
We’re running a piece of gear with Explosive Verve: Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain xx% increased Movement Speed for xx seconds.
Say you’re also running the Ambush glyph: Enemies affected by Trap skills take 10% increased damage from you.
And the aspect of Quickening: * You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by xx seconds for each enemy Dazed this way, up to xx seconds.*
At the end of your dash, the Smoke Grenades you drop, will they proc the 10% increased damage from Ambush for enemies hit by the grenades? And other abilities that drop Stun Grenades, since Stun Grenade isn’t an actual skill, will that be affected by any bonuses to grenades/traps as well, since it specified Grenades Skills in Exp. Verve and Stun Grenades aren’t actually a skill?
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