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My swarmers build
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Now that hatchling is on the bow, there is no need to run the hatchling on healing pool drop. Power weapon is slideshot with the world drop rocket surrounded for general use. Running the grapple melee means that now u can use weave walk for infinite hatchlings instead of cosuming a grenade for 5, and we get 3 hatchlings on eavh punch which we will be doing alot of. I have voltshot on my indebted kindness but u can also use impulse amplifier if u have it, its mainly used to quickly dispatched close range tanky units like minotaurs. With the artifact mods this season and the fact that swarmers give unravel with the threadling hits, your screen will be greener than the grinch on christmas. We are also running double heavy handed for awesome orb generstion, because u get unraveling rounds, woven mail, and healing on orbs, so you might as well keep those nice buffs up. For the gameplay loop, u get 5 threadlings from weavewalk which costs 1 melee charge. Then u pick off enemies with your bow from afar which will spawn threadlings now. U place down your trap after your threadlings get those extra kills and grapple in for the kill and make all those nice orbs. Any enemies left alive after that can be dispatched by indebted kindness, and if they are still alive amd can kill u, just activate weavewalk. You arent really meant to use the needle part of your melee with this build, as it's meant to be saved for your weavewalk. Let me know wut u think!

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10 months ago