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Exotic Armor Buffs/ Reworks.
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Alot of the armor Buffs have been pretty good, some have been mid asf tho, and there's still quite a few armor pieces that need a buff or need to provide something a little different to stand out more.

HUNTERS- Blight Ranger- Old Function Removed-

New Function- Activating Ascension now applies Jolt to enemies within range of the ability and picking up orbs of power now make you Amplified.

Wormhusk Crown- Activating your dodge grants cure x2 to you amd nearby allies. While radiant dodging grants restoration x1.

Kephri's Sting- Standing In your smoke bomb grants truesight, remaining invisible for a brief duration will grant bonus damage to your next melee attack.

Bonus Damage Granted- 100%

Stacks with One-Two Punch.

Gwisin Vest- When making allies or yourself invisible you also grant a x2 weapon surge bonus. Heavy attacks after final blows in Spectral Blades extend your super.

Gemini Jester- Dodging disorients nearby enemies and applies weaken to them. Dodging while invisible increases the radius of the effect.

Speedloader Slacks- Dodging grants you and nearby allies increased reload speed, handling and Airborne Effectiveness. Kills and additional dodges increases the effect and grant class ability energy to you and nearby allies.

Class ability granted per stack- X1-5% X2-10% X3-15% X4-20% X5-25%

TITANS- Cadmus Ridge Lancecap- Diamond Lance's thrown by you Generate Stasis crystals on impact. Rapid precision hits while standing behind a rally Barricade generates a diamond Lance on your position. Additionally, destroying stasis crystals with stasis weapons has a chance to generate a diamond Lance.

Mask Of The Quiet One- Old Function Removed-

New Function- While using Unbreakable Your grenade Energy drains slower and damaging enemies with the release grants small amounts of void overshield based on how much damage was blocked.

Helm Of Saint 14- While you have a void overshield, void weapons final blows release a burst of energy that suppresses nearby targets. Additionally allies in your Ward of Dawn are granted Void Overshield and enemies that enter into it are blinded.

Citan's Ramparts- Shots fired Through your Barricade are strong against Barrier Champions, stunning a champion grants class ability energy.

IceFall Mantle- Replaces your Barricade with the ability to activate a stasis shard overshield. While active stasis weapons apply slow to enemies.

Crest Of Alpha Lupi- Placing your Barricade grants a burst of cure x2 to you and nearby allies, additionally orbs you create grant cure x1 and class ability energy for allies.

WARLOCKS-

Eye of Another World- Grants increased Grenade, Melee, and Class ability regeneration. While all 3 abilities are charged weapon final blows that match your subclass grants a corresponding subclass buff.

Strand- Woven Mail Void- Devour Arc- Amplified Stasis- Stasis Shard Overshield Solar- Restoration x1

Skull of Dire Ahamkara - Void Ability Final Blows grant super energy additionally Nova Bomb final blows return super energy to you based on the amount of enemies defeated.

Nothing Manacles- Grants a second charge for scatter grade. Defeating an enemy with your grenade grants a damage increase for your next grenade and causes it to grant a Void Overshield when Defeating an enemy.

Damage Increase- 100%

Getaway Artist- Grants the ability to consume your grenade to grant yourself an Arc soul and become Amplified, additionally your Arc souls now target allies without an Arc soul and grant them Amplified and an Arc Soul of their own.

Boots Of The Assembler- Standing in your rift generates seekers that target allies. While standing In a healing rift your seekers provide restoration x1 to allies. While standing in an empowering rift your seekers provide radiant to allies.

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10 months ago