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Ideas for making some units worth it.
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Hey folks, Been brainstorming a bit by myself and came up with an idea. Certain units of ours are fairly useless, or just not worth it.. so I am going to make a suggestion for testing.

Blightlord Terminators: Add the Grenade keyword to add more flexibility on damage. Not a big change, but might make these boys more useful situationally.

Miasmic Malignifier: This models specifically is able to choose an additional Sickness from Nurgle's Gift in addition to the Sickness chosen for the rest of your army, and effectively has both Sicknesses in its contagion aura.

Plague Surgeon: No rolling for command point, just one steady point each turn.

These are all I have at this second, but I would like to hear feedback, and hear your suggestions on how to empower out weakest options into being viable as a choice for play.

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2 months ago