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Current meta of patrolling an established killer territory, and kicking generators indefinitely to mark that, is beyond tedious - I miss the more lateral and open-ended play where intensive chases were viable.
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You will have a boon outside the aforementioned territory, too, which means any hit & run isn't plausible, and new Dead Hard has most pursuits as protracted - it's basically waiting for one chase in which a survivor messes up in the first ten seconds. You'll have a win ultimately from strategic map control and a slowdown meta, but the match will be a tedious 15 - 20 minutes. The alternative is a 5-7 minute match (without the aforementioned tactics at high MMR) and the chance for a hook/trade cycle at the endgame - short but exciting, no outcome sure... where 2K, unless the survivors play incompetently, is most probable.

Call of Brine, Eruption, Overcharge - these aren't fun to run, and they don't create any dynamic experiences or tense moments... What could be done to change the meta? Secondary slots for totems/hexes and to force a secondary objective? Boon nerf so being injured is serious again? Bloodlust is faster for loops to be more decisive (while they should be more long but less punishing)? We need serious solutions - nobody likes the current meta...

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2 years ago