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My suggested changes to each killer
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Got inspired by a video I saw and thought, what would I change about killers? Here's my thoughts:

THE TRAPPER - BUFFS

Can carry 4 traps basekit, bag add on no longer makes him unable to pick up the traps. All traps apply deep wound to survivors. Survivors already deep wounded are put into dying state. The traps change color based on which map you play the trial on. Finalluy, buff Trapper's base speed towards actions. Maybe 10%-20% for vaulting, breaking pallets, walls, generators, picking up speeds, etc. Trapper is the OG M1 killer, he should basically be a living tank imo.

I feel like its so punishing to play Trapper as you are most likely going to lose a gen or two before you are even ready to chase survivors, so the deep wound would give you a little time back from the survivors who you don't down after they are trapped. I don't think Trapper should be able to carry every trap at the start of the game, but I think 4 is a good number. I'm not super keen on him refilling at lockers, but if that was implemented, I'd be fine with it.

THE HILLBILLY - REWORK

Make the overheat mechanic only happen when within 16-24 meters of a hooked survivor or downed survivor. That's about all I'd change, maybe give a couple add on's a rework, cause some of his are pieces of dogshit.

There is no reason for the overheat mechanic to exist other then to get him from camping hooks, so I say remove it entirely and make it only overheat when in proximity to a hooked survivor.

THE WRAITH - BUFF

Increase his movement speed while cloaked by 5%. Breaking speeds increased by 20%. Lower the sound of his cloaked breathing, so he can be more stealthy. Other than that he's at a pretty good place right now, his addons are the goat.

THE NURSE - REWORK

The Nurse's blink attacks are now special attacks, so NOED, Haunted, Starstruck, and other extremely busted Nurse perks no longer let her down everyone on 30 seconds. The Nurse's first blink remains unchanged, however, her second blink can no longer go through things. This gives some counter play, as you can bait her to teleport through a wall, double back and she can't immediately correct her blink and down you. Other than that, she's fine. I think its fine there is an objectively OP killer in the game, as I don't think they should all be similar in power, but some stuff is just very unfair to play against with her.

THE SHAPE - REWORK/BUFF

One of the weakest things about Myers is once he has stalked someone so much, he can't stalk them anymore, thereby making his power have a limit that reverts him to an M1 killer with no benefits. I suggest giving his stalk a cooldown. Once he has stalked someone for the maximum amount, he can't stalk that same person until a cooldown timer has elapsed, possibly 60-120 seconds, not entirely sure what the balance should be. I'm a little stumped as to what else to do with Myers as I love his wide playstyle range with his add-ons and dont think any should be removed, except maybe tombstone piece, as being able to straight up murder a survivor so early into the game is a little unfair. It's fine if its a Tombstone Myers, as he wants to mori most everyone, but people who use the tombstone piece to kill someone at 5 gens just to make the game easier on them is a little scummy. Maybe make his obsession give him more stalk quicker.

THE HAG - UMMMM barely play her so I don't feel justified to suggest changes, other than maybe making it where she cant put traps so close to hooks as combined with Make Your Choice is goofily OP

THE DOCTOR - BUFF/REWORK

Same as the person I watched, I think a 40 meter terror radius would be great. Also, I would make the delay between his shock and its hindering of survivors shorter as 80% of the time, the survivor still manages to vault/drop pallets after they've been shocked. Also, make it so he can't shock a small zone near the hooks, as he can potentially keep a survivor on the hook infinitely until they die.

THE HUNTRESS - BUFF

As a Huntress main, there is nothing worse then behavior telling us that she's a 110 killer because she has anti loop, but then 75% of loops have walls that only crackshot huntress mains like MAXX and COCONUTRTS can hit through. Thereby, I'd increase her speed to the normal 115%, as she is one of the easiest killers to abuse on loops. I would also increase her hatchet carry capacity 6, and the infantry belt to 3, so with add-ons she can have max of 10 hatchets. I would also like to see her hatchets hitboxes made smaller so she can hit through things easier and not hit someone who's already around the corner. Finally, increase her hatchet's thrown speed per distance, as its extremely unlikely to hit someone from far away because they can move out of the way so easily. That's about it except maybe I would rework her perks cause she has some garbage ones.

THE CANNIBAL - REWORK

Super easy change, make it where if he uses his chainsaw around a hooked survivor, all of his charges are spent. This would make baiting him out more viable as if he does use his chainsaw and you aren't downed, then you can get a hook rescue and he is forced to M1, or wait for his charges and hopefully you can make it somewhere safe in time. I don't want to remove his camping at hooks entirely as I feel that in the endgame, this can be one of the only ways to secure the kill. Other than that, he's pretty good.

THE NIGHTMARE - REWORK

Add 3 tokens to his dream snares and make him have both dream snares and dream pallets basekit. Make his teleporting cooldown shorter and he can still teleport to gens that have been completed. Finally, give survivors a reason to want to wake up, similarly to Wesker and make it where after being asleep for 30-60 seconds, you are afflicted with a 3-4% hindered effect that lasts until you wake up. I don't want it to be immediate as it would make chases with him much harder since his first hit puts you in the dream state.

THE PIG - BUFF

Simple, make her crouched speed 105% and decrease the time it takes for her to crouch, uncrouch. Make her addon basekit that removes ten seconds from the trap timer everytime a generator is completed. Make her lunge happen sooner to her growl/roar so survivors have a little less time to respond. That's about it.

THE CLOWN - BUFF/REWORK

Yellow gas acts the same as the pink gas, as it immediately appears and there isn't a waiting time. Intoxicated survivors that are injured suffer from deep wound. Gas makes survivors gen speed reduced by 20% while intoxicated. This effect lasts 5 seconds after the cloud dissipates. Reason for this, I think it's a fun little bonus in the situation you are approaching a gen being done in your face and you can toss a bottle to try to prevent it. If you reallt wanted a rework, you could have an intoxication status similar to Wesker's infection that hinders you or makes your gen speed less effective, but I don't know if this matches the killer or changes him too much, but it would offer some gen slowdown.

THE SPIRIT - BUFF

Make her speed 115%. That's it.

THE LEGION - to be honest, I think they are at the best place they can be, maybe just revert Thana back to its original version so it cant be abused.

THE PLAGUE - same as legion, I don't have much to say about her. A cool add on might be that the last five seconds of her corrupt purge could instadown survivors, but that might be too busted. Thana reversion would help make her not so oppressive as well.

THE GHOST FACE - REWORK/BUFF

FIX his freaking reveal mechanic, that thing is still busted. Also, add a new mechanic that marks survivors for 10-20 seconds that are within 8-12 meters of him when they reveal him. There is very little a ghostface can do when a survivor that spots him runs up to him right into his face so they can block his FOV and reveal him. He barely gets any stalk and loses his power for a bit. With this change, you can still do it, but it makes it a less bully of a tactic as now theres a trade off.

THE DEMOGORGON - Um, he's pretty much the perfect killer. Next.

THE ONI - Don't have much to say, maybe just give him a little bit more blood orbs?

THE DEATHSLINGER - ADD ON REHAUL/BUFF

Change his movement speed to 115% and rehaul most of his add ons, as he has some of the worst ones in the game. How does my movement speed increased by 1% help in any way? It doesn't

THE EXECUTIONER - BUFF/ADD-ON REHAUL

Reduce the delay between his power and the damaging aspect of it. Similarly to doctor, its very hard to time his secondary attacks just right and survivors can easily avoid it. I would suggest making his attack longer, but that could be busted with addons, so I'll leave it alone. Overall, a pretty good killer with some atrocious add ons, please change them.

THE BLIGHT - ADD-ON NERF

I think The Blight's power is almost perfection, its strong, it allows him to traverse the ma to quickly apply pressure, but goddamn if he doesn't have some crazy OP add ons, like the ring. I think his techs and flicks should be left alone as they add a very high skill cap on him that rewards the killer for really learning his power and unlike Nurse, there is counter play to his power and the player has to play him for more then ten hours to get good with him.

THE TWINS - BUFFS

Make Victors lunge cooldown shorter, hinder survivors that have victor attached to them, make it so Charlotte can resummon him at any point, make it where he has no cooldown after successfully downing a survivor with his lunge, make victors speed 5% faster, give Charlotte shorter wake up cooldown, make survivors that kick Victor while dormant suffer from exposed for 20 seconds and grants Charlotte a 5-7% haste effect for 30 seconds. Make Victor attacks on healthy survivors inflict deep wound, allow Victor to damage generators but at a much slower rate, same with pallets but at a much slower rate.

THE TRICKSTER - DELETE FROM GAME

Nah, just joking. I would nerf him though. He's basically a less punishing huntress with higher rewards. Increase laceration by one or two knives, rework the add ons that let him hit you with 4 knives and thats it, and make it where his knife throwing is considerably slowed when within 16 meters of a hook. It is near impossible to rescue a survivor from the hook when you have a camping Trickster and you will most certainly go down for a trade and then the unhooked survivor may still go down.

THE NEMESIS - BUFF

Make zombies smarter, make his footsteps quieter as its impossible to sneak up on anyone even when undetectable, and make the speed boost you get from his tentacle smaller. Rework the "crouched" hit box so survivors can't just crouch to avoid getting hit.

THE CENOBITE - BUFF/NERF (I know, two different ones all at once!)

Chain hits on injured survivors will apply deep wound to them. Picking up the box and solving it will injure and apply deepwound. Rework the box mechanic so that a survivor trying to solve it isn't bombarded by chain after chain making solving it almost impossible.

THE ARTIST - BUFF

Crows apply oblivious basekit. Healthy survivors that are swarmed, hit by a basic attack will be put into deep wound. Crows swarming survivors causes them to scream, this allows her to interrupt actions.

THE ONRYO - BUFF

Reduce cooldown from TVs to 60 seconds. Condemned stacks from teleporting to TVS happens faster, and increase the duration of the speed burst from manifesting at a tv.

THE DREDGE - NERF/BUFF

Make Nightfall less oppressive and not as dark. As a trade off, make exiting lockers almost instantaneous, and breaking out of locked lockers take shorter. Reduce Terror Radius to 24 meters.

THE MASTERMIND - PERFECTION

I think this is near perfect Killer design. Good Job Behaviour.

Don't know if any of this is balanced, but they are cool ideas in my brain. An idea I have but it may be too crazy, is to add a perk from each survivor and killer as basekit. So as Trapper, you have brutal strength basekit and can have 4 perks, not including brutal strength. For Artist it could be grim embrace, as Pentimento and Pain Resonance are too OP to be basekit. Same would apply for survivors, such as Quick and Quiet on Meg, or Sole Survivor on Laurie. What do you think?

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