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The Pyro (TF2)
M1: Fire Axe
Main Power: Flamethrower: Hold the Power button to charge and fire the Flamethrower. The flame will hit any survivor caught in it's path (5 seconds of use, 10 meter length, 2 meter width). Damage ramps up in the same manner as Tricksters blades, leading up to damage and the dying state if caught long enough in it.
Secondary Power: Flare Gun: Hitting a survivor with the Flare Gun will injure/inflict deep wound on impact, and will leave them on fire for 10 seconds. During this time, damage caused by the Flamethrower will ramp up 2x as fast. Firing the flare gun in the air will cause all survivors in a 32 meter radius to be shown through killer instinct for 3 seconds. (Make it a heavy cooldown, 40-60 seconds)
Perks:
Hot Hand: Performing the break action on a generator will cause it to become super-heated for 30 seconds. During this time, any survivors repairing the generator will become injured. Injured survivors will suffer from Deep Wound. Survivors will revert back to their previous health state once they stop repairing the generator.
Axtinguisher: When you put a survivor into the Dying State with a Basic Attack, their recovery speed is reduced by 30%. This effect continues until the survivor is recovered from the Dying State. This perk has a 20 second cooldown.
Spy Check: When you injure a survivor by any means, all other survivors within a 16 meter radius will scream and reveal their location for 4 seconds, then this Perk goes on cooldown for 20 seconds.
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- 2 months ago
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