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Balancing Rolls & IFrames
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One of the things I've noticed about DS3 is how easy it is to roll out of the way of most attacks. Weapons such as great hammers, UGSs, UCSs, etc. seem to have trouble connecting with there opponents in any meaningful way.

So I'm curious about what the communities opinion is on a slight nerf to rolling speed and iframes within DS3. Right now the Iframes are at about 13 for fast rolling. Comparing this to previous games we get the following:

Demon Souls - Can't find data. If anyone can help me out, that would be appreciated.

Dark Souls iframes were... interesting and a bit of a challenge to get use to. The game was timing based, not positioning based. It meant that enemies had large amounts of Poise (Press F to pay respects), but the attacks had a pattern and a timing to them. Once you learned both, dodging while even fat rolling was possible. For the most part though, this is what the game looked like:

  • Dark Souls 1 - With 0% equipment burden you received about 13 iframes

  • Dark Souls 1 - With >25% equipment burden you received about 9 iframes

  • Dark Souls 1 - With the Dark Wood Grain Ring you received about 15 iframes (Flipping, Backstabbing havel Monsters, Giant Dads, Havel Mages).

Dark Souls 2's iframes worked differently. It was tied with a stat known as Adaptability and Attunement. You had to manage equipment burden, roll distance, etc. and worked like this (purely based on agility).

  • Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits).

  • 7 points = 8 iframes (better but many still took a beating).

  • 16 points = 10 iframes (almost DS1 level)

  • 21 points = 11 iframes (DS1 levels)

  • 24 points = 12 iframes (near dwgr levels)

  • 32 points = 13 iframes (DS1 dwgr level)

  • 48 points = 14 iframes (Don't waste your levels).

What's interesting to note is that DS2 was a bit slower than DS1. To some extent it was easier to hit your opponent because there roll speed could match your swing speed at times for larger weapons. Also Larger weapons hit like freight trains - 900 damage at max level.

Bloodborne was a very quick game. I would say the roll speed made you feel invincible at times. I don't have hard numbers, the only thing I found was 1 gamefaq's page saying .75s of iframe rolling. I know there's frame data on this, and I remember it being 11 iframes, but I can't find it. So take this with a large grain of salt. For now I'll say:

  • Bloodborne - .75s of Iframes - possible 11 iframes per roll.

Remember Bloodborne had a much faster moveset as well. The Moonlight greatsword, UG-Hammer, Other Greatsword (forgetting name), the club-whip, and the pizza cutter had swing speeds that were more akin to the faster greatswords in DS3 (Black Knights and Hollowslayer come to mind). yet I never felt like I had issues hitting people with these weapons.

Another thing to point out is Dark Souls 3's movement speed is slightly faster than Dark Souls 1, but I wouldn't say anywhere near Bloodbornes' levels. Mainly because of weapon movesets. So what were to happen if Dark Souls 3's Iframes dropped from 13 frames to 11 iframes? What if rolling speed was slowed down but Iframes stayed the same? Personally I'd say just slowing down Rolling speed would do a lot of good to the games balance. Weapons that take advantage of this would have to be further fixed, but that's just me.

Tl,Dr: I consider DS3's rolling speed a little too quick for what the game is trying to offer. It makes certain weapons unplayable in certain settings. Which is unfortunate. How would you balance it out, especially after the data I've presented.

Note: Apologize if my thoughts are a bit scattered. Typing this at work, so I don't have time to do an in-depth analysis.

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8 years ago