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4- Vestal - Wanderer Comfort, Grace, Cons. Light, Cons. Fort, Judgement
3- Crusader - Agressor Holy Lance, Reap, Smite, Tenacity, Inspiring Cry
2 - Plague Doctor - Surgeon Magn. Rain, Incision, Blind Gas, Dis. Blast, Battlefield Medicine
1 - Runaway - Arsonist Dragonfly, Controlled Burn, Searing Strike, Ransack, Cauterize
First Inn has Strong Shackles, give it to runaway
plague goes before crusader, and sometimes before runaway. open with magnesium rain, starting the burn party.
Runaway will use dragonfly and get the (Rain DF) 6-7 burn going on R1/R2, next round controlled burn on R3, theyre just there to give DOT to everything, and move enemies if needbe
Vestal every battle goes Consc.Light or Divine Comfort, depending on teams HP, followed by the one i didnt use first turn. 3rd turn Judgement Nuke R4, follow with Grace if needed. Vestal wants to buff Crusaders first Holy Lance
crusader will use tenacity if theyโre low on HP to start recovering over course of battle or holylance to alphastrike rank 3 or 4.
most fun ive had with a comp, shroud was decent. foetor was ez pz, and sprawl was iffy cause of resists but crusader and surgeon hit like trucks.
foetor and baby were cakewalk, had 20 burn going on baby by 2nd turn and just kept them locked in place in rank 2 with shackle trinket with controlled burn going. Never had such an ez time with a lair boss and made the resentment run very fun.
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