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DD2 modding buffs
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I'm making class mod for DD2(basically just changing all of Occultist's skills, resists, HP, etc; stuff that I can easily enough code in .txt format) and having an extremely annoying problem.

I have extensively studied how buffs work by looking at all the buffs that already exist. I've looked in buffs.data, effects.data, and all the hero data files. I've looked at how they interact with each other. I've looked at how conditions are written, along with dots and tokens.

So I am very frustrated that none of the new buffs I'm creating work. Not a single one. I've tried different iterations, different ideas, looked in all the files, done all the troubleshooting I could possibly try, and not once has it actually worked in game.

Has anyone found a way to make their own buffs yet? Or are they hard coded in? Is there some other file I'm missing? I've looked through all of the Excel folder and didn't see anything else that looked important for this.

You may have seen me on Twitter too. I'm the guy that was trying to make a new token. Edgard142. I haven't gotten that to work either but it's more understandable why because I'm almost certain tokens are hard coded, but I will be surprised if buffs are hard coded since there's an entire buffs.data file for us to look at.

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1 year ago