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Don't you think it's a bit illogical that capabilities of adversaries depend on how active players are?
And to the argument of being narrative-centered, it's actually vice versa to my opinion. Why would narratively bbeg hold most appropriate moves in their arsenal for this specific scenario just because players are not active enough?.. Also, what happens if the grand fight starts and players just...do nothing. Absolutely nothing. No action trackers used. Hungry giant monster stays in front of their faces but can't do shit just because PCs are effectively AFKing.
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- 6 months ago
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