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Item find barb follower?
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I am manually controlling a pally with a druid and a barb follower bots. I want the Barb to help kill, and defend himself, but mainly just BO and Item Find corpses. I cannot figure this out to save my life. He helps kill, but he wont item find at all. I will post my Barb's config. Maybe one of you wonderful people can tell me what on earth I am missing here lol.

// Barbarian config file

* true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;

*/

function LoadConfig() {

/\* Sequence config

 \* Set to true if you want to run it, set to false if not.

 \* If you want to change the order of the scripts, just change the order of their lines by using cut and paste.

 \*/

// User addon script. Read the description in libs/bots/UserAddon.js

Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!

// Battle orders script - Use this for 2  characters (for example BO barb   sorc)

Scripts.BattleOrders = true;

    Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO

    Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.

    Config.BattleOrders.Getters = \["\*\*\*\*\*\*\*\*", "\*\*\*\*\*\*\*\*"\]; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.

Scripts.Follower = true; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js



// Primary Slot - Bot will try to determine primary slot if not used (non-cta slot that's not empty)

Config.PrimarySlot = 0; // Set to use specific weapon slot as primary weapon slot: -1 = disabled, 0 = slot I, 1 = slot II

Config.FindItemSwitch = 1; // Switch to non-primary slot when using Find Item skills

Config.FindItem = true; // Use Find Item skill on corpses after clearing.

Scripts.MFHelper = true; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true



// Team MF system

Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.





/\* ### leeching section ###

\* Unless stated otherwise, leader's character name isn't needed on order to run.

\* Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)

\*/

Config.Leader = "\*\*\*\*\*\*\*\*\*"; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)

Config.QuitList = \["\*\*\*\*\*\*\*\*\*"\]; // List of character names to quit with. Example: Config.QuitList = \["MySorc", "MyDin"\];

Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).

// \*\*\* special scripts \*\*\*

Scripts.WPGetter = false; // Get missing waypoints

Scripts.GetKeys = false;  // Hunt for T/H/D keys

Scripts.IPHunter = false;

    Config.IPHunter.IPList = \[\]; // List of IPs to look for. example: \[165, 201, 64\]

    Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found

Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.

// Town settings

Config.HealHP = 50; // Go to a healer if under designated percent of life.

Config.HealMP = 0; // Go to a healer if under designated percent of mana.

Config.HealStatus = false; // Go to a healer if poisoned or cursed

Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.

Config.MercWatch = false; // Instant merc revive during battle.

// Potion settings

Config.UseHP = 75; // Drink a healing potion if life is under designated percent.

Config.UseRejuvHP = 40;  // Drink a rejuvenation potion if life is under designated percent.

Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.

Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.

Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.

Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.

Config.HPBuffer = 0; // Number of healing potions to keep in inventory.

Config.MPBuffer = 0; // Number of mana potions to keep in inventory.

Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.

// Chicken settings

Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent.

Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.

Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.

Config.TownHP = 0; // Go to town if life is under designated percent.

Config.TownMP = 0; // Go to town if mana is under designated percent.

/\* Inventory lock configuration. !!!READ CAREFULLY!!!

 \* 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.

 \* Put 0s where your torch, annihilus and everything else you want to KEEP is.

 \* 1 = item is unlocked and will be dropped, stashed or sold.

 \* If you don't change the default values, the bot won't stash items.

 \*/

Config.Inventory\[0\] = \[1,1,1,0,0,0,0,0,0,0\];

Config.Inventory\[1\] = \[1,1,1,0,0,0,0,0,0,0\];

Config.Inventory\[2\] = \[1,1,1,0,0,0,0,0,0,0\];

Config.Inventory\[3\] = \[1,1,1,0,0,0,0,0,0,0\];

Config.StashGold = 100000; // Minimum amount of gold to stash.

/\* Potion types for belt columns from left to right.

 \* Rejuvenation potions must always be rightmost.

 \* Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")

 \*/

Config.BeltColumn\[0\] = "hp";

Config.BeltColumn\[1\] = "mp";

Config.BeltColumn\[2\] = "mp";

Config.BeltColumn\[3\] = "rv";

/\* Minimum amount of potions. If we have less, go to vendor to purchase more.

 \* Set rejuvenation columns to 0, because they can't be bought.

 \*/

Config.MinColumn\[0\] = 3;

Config.MinColumn\[1\] = 3;

Config.MinColumn\[2\] = 3;

Config.MinColumn\[3\] = 0;

// Pickit config. Default folder is kolbot/pickit.

Config.PickitFiles.push("Hammer.nip");

Config.PickRange = 20; // Pick radius

Config.FastPick = true; // Check and pick items between attacks

// Additional item info log settings. All info goes to \\logs\\ItemLog.txt

Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items.

Config.ItemInfoQuality = \[\]; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = \[6, 7, 8\];

// Item identification settings

Config.CainID.Enable = true; // Identify items at Cain

Config.CainID.MinGold = 2500000; // Minimum gold (stash   character) to have in order to use Cain.

Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.

Config.FieldID = false; // Identify items in the field instead of going to town.

Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs

Config.DroppedItemsAnnounce.Quality = \[\]; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = \[6, 7, 8\];

// Manager Item Log Screen

Config.LogKeys = false; // Log keys on item viewer

Config.LogOrgans = true; // Log organs on item viewer

Config.LogLowRunes = false; // Log low runes (El - Dol) on item viewer

Config.LogMiddleRunes = false; // Log middle runes (Hel - Mal) on item viewer

Config.LogHighRunes = true; // Log high runes (Ist - Zod) on item viewer

Config.LogLowGems = false; // Log low gems (chipped, flawed, normal) on item viewer

Config.LogHighGems = false; // Log high gems (flawless, perfect) on item viewer

Config.SkipLogging = \[\]; // Custom log skip list. Set as three digit item code or classid. Example: \["tes", "ceh", 656, 657\] will ignore logging of essences.

Config.ShowCubingInfo = true; // Show cubing messages on console

// Repair settings

Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.

Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.

// Public game options

// If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET

// To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET

// LocalChat messages will only be visible on clients running on the same PC

Config.LocalChat.Enabled = false; // enable the LocalChat system

Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2

Config.LocalChat.Mode = 0; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play)

// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.

Config.PublicMode = 1; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable

// Party message settings. Each setting represents an array of messages that will be randomly chosen.

// $name, $level, $class and $killer are replaced by the player's name, level, class and killer

Config.Greetings = \["Spangly! you da man!"\]; // Example: \["Hello, $name (level $level $class)"\]

Config.DeathMessages = \[\]; // Example: \["Watch out for that $killer, $name!"\]

Config.Congratulations = \[\]; // Example: \["Congrats on level $level, $name!"\]

Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.

Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.

// General config

Config.AutoMap = false; // Set to true to open automap at the beginning of the game.

Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)

Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.

Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.

Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes.

Config.OpenChests = true; // Open chests. Controls key buying.

Config.MiniShopBot = true; // Scan items in NPC shops.

Config.PacketShopping = false; // Use packets to shop. Improves shopping speed.

Config.TownCheck = true; // Go to town if out of potions

Config.LogExperience = false; // Print experience statistics in the manager.

Config.PingQuit = \[{Ping: 0, Duration: 0}\]; // Quit if ping is over the given value for over the given time period in seconds.

// MF Switch

Config.MFSwitchPercent = 0; // Boss life % to switch to non-primiary weapon slot. Set to 0 to disable.

// DClone config

Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth

Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled

Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.

Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled

/\* Attack config

 \* To disable an attack, set it to -1

 \* Skills MUST be POSITIVE numbers. For reference see [http://pastebin.com/baShRwWM](http://pastebin.com/baShRwWM)

 \*/

Config.AttackSkill\[0\] = -1; // Preattack skill.

Config.AttackSkill\[1\] = 152; // Primary skill for bosses.

Config.AttackSkill\[2\] = -1; // Backup/Immune skill for bosses.

Config.AttackSkill\[3\] = 152; // Primary skill for others.

Config.AttackSkill\[4\] = -1; // Backup/Immune skill for others.

// Low mana skills - these will be used if main skills can't be cast.

Config.LowManaSkill\[0\] = -1; // Low mana skill.

Config.BossPriority = true; // Set to true to attack Unique/SuperUnique monsters first when clearing

Config.ClearType = 0; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all

}

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5 years ago