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Aladdin (Aladdin)
CG hm T2
HD 2d8 (8 hp), Initiative: 3 ( 3 Dex), AC 13 ( 3 Dex), BAB 1, Attack: 2 Melee or 4 Ranged, Fortitude 0, Reflex 6 ( 3 Class, 3 Dex), Will 1 ( 1 Wis), Str 12, Dex 16, Con 10, Int 10, Wis 12, Cha 14
Skills: Acrobatics(Dex) 2 6, Appraise(Int) 1 3, Bluff(Cha) 2 3, Climb(Str) 2 3, Craft(Int), Diplomacy(Cha) 1 3, Disable Device (Dex), Disguise (Cha) 1 3, Escape Artist(Dex) 1 3, Handle Animal(Cha), Heal(Wis), Intimidate(Cha), Investigate(Int), Knowledge (Agrabah-Int) 1 3, Knowledge(Int), Linguistics(Int), Perception(Wis) 2 3, Perform (Cha), Pilot(Dex), Profession(Wis), Repair(Int), Research(Int), Ride(Dex), Sense Motive(Wis) 1 3, Sleight of Hand(Dex) 2 3, Spellcraft(Int), Stealth(Dex) 2 3, Survival(Wis), Swim(Str), Use Magical Device(Int)
Special Qualities: Sneak Attack 1d6, Trapfinding, Evasion, Rogue Talent (Acrobatic Stunt)
Feats: Attractive, Skill Focus (Acrobatics)
Aladdin (Return of Jafar)
CG hm T2/F2
HD 2d8 2d10 (18 hp), Initiative: 3 ( 3 Dex), AC 13 ( 3 Dex), BAB 3, Attack: 6 Melee or 6 Ranged, Fortitude 3 ( 3 Class), Reflex 6 ( 3 Class, 3 Dex), Will 3 ( 1 Wis, 2 Feat), Str 12, Dex 17, Con 10, Int 10, Wis 12, Cha 14
Skills: Acrobatics(Dex) 4 6, Appraise(Int) 1 3, Bluff(Cha) 3 3, Climb(Str) 2 3, Craft(Int), Diplomacy(Cha) 2 3, Disable Device (Dex), Disguise (Cha) 1 3, Escape Artist(Dex) 1 3, Handle Animal(Cha), Heal(Wis), Intimidate(Cha), Investigate(Int), Knowledge (Agrabah-Int) 1 3, Knowledge(Int), Linguistics(Int), Perception(Wis) 3 3, Perform (Cha), Pilot(Dex), Profession(Wis), Repair(Int), Research(Int), Ride(Dex), Sense Motive(Wis) 1 3, Sleight of Hand(Dex) 2 3, Spellcraft(Int), Stealth(Dex) 3 3, Survival(Wis), Swim(Str), Use Magical Device(Int)
Special Qualities: Sneak Attack 1d6, Trapfinding, Evasion, Rogue Talent (Acrobatic Stunt), Fighter Archetype (Mobile Fighter), Agility 1
Feats: Attractive, Dodge, Mobility, Weapon Finesse, Skill Focus (Acrobatics)
Aladdin (Season One)
CG hm T2/F4
HD 2d8 4d10 (28 hp), Initiative: 3 ( 3 Dex), AC 13 ( 3 Dex), BAB 5, Attack: 8 Melee or 8 Ranged, Fortitude 4 ( 4 Class), Reflex 7 ( 4 Class, 3 Dex), Will 4 ( 1 Class, 1 Wis, 2 Feat), Str 12, Dex 17, Con 10, Int 10, Wis 12, Cha 14
Skills: Acrobatics(Dex) 6 8, Appraise(Int) 1 3, Bluff(Cha) 3 3, Climb(Str) 2 3, Craft(Int), Diplomacy(Cha) 2 3, Disable Device (Dex), Disguise (Cha) 1 3, Escape Artist(Dex) 1 3, Handle Animal(Cha) 1, Heal(Wis), Intimidate (Cha), Investigate(Int), Knowledge (Agrabah-Int) 1 3, Knowledge(Int), Linguistics (Int), Perception(Wis) 4 3, Perform (Cha), Pilot(Dex), Profession(Wis), Repair(Int), Research(Int), Ride(Dex) 1 3, Sense Motive(Wis) 1 3, Sleight of Hand(Dex) 2 3, Spellcraft(Int), Stealth(Dex) 4 3, Survival(Wis), Swim(Str), Use Magical Device(Int)
Special Qualities: Sneak Attack 1d6, Trapfinding, Evasion, Rogue Talent (Acrobatic Stunt), Fighter Archetype (Mobile Fighter), Agility 1, Armor Training 1
Feats: Attractive, Dodge, Mobility, Weapon Finesse, Skill Focus (Acrobatics), Spring Attack, Acrobatic
Aladdin (Season Two)
CG hm T2/F6
HD 2d8 6d10 (38 hp), Initiative: 4 ( 4 Dex), AC 14 ( 4 Dex), BAB 7, Attack: 11 Melee or 11 Ranged, Fortitude 5 ( 5 Class), Reflex 9 ( 5 Class, 4 Dex), Will 5 ( 2 Class, 1 Wis, 2 Feat), Str 12, Dex 18, Con 10, Int 10, Wis 12, Cha 14
Skills: Acrobatics(Dex) 8 8, Appraise(Int) 1 3, Bluff(Cha) 3 3, Climb(Str) 2 3, Craft(Int), Diplomacy(Cha) 4 3, Disable Device (Dex), Disguise (Cha) 1 3, Escape Artist(Dex) 1 3, Handle Animal(Cha) 1, Heal(Wis), Intimidate (Cha), Investigate(Int), Knowledge (Agrabah-Int) 1 3, Knowledge(Int), Linguistics (Int) 1, Perception(Wis) 5 3, Perform (Cha), Pilot(Dex), Profession(Wis), Repair(Int), Research(Int), Ride(Dex) 1 3, Sense Motive(Wis) 1 3, Sleight of Hand(Dex) 2 3, Spellcraft(Int), Stealth(Dex) 4 3, Survival(Wis), Swim(Str), Use Magical Device(Int)
Special Qualities: Sneak Attack 1d6, Trapfinding, Evasion, Rogue Talent (Acrobatic Stunt), Fighter Archetype (Mobile Fighter), Agility 2, Armor Training 1, Leaping Attack 1
Feats: Attractive, Dodge, Mobility, Weapon Finesse, Skill Focus (Acrobatics), Spring Attack, Acrobatic, Improved Unarmed Strike, Deflect Arrows
Aladdin (Season Three)
CG hm T2/F8
HD 2d8 8d10 (48 hp), Initiative: 4 ( 4 Dex), AC 14 ( 4 Dex), BAB 9, Attack: 13 Melee or 13 Ranged, Fortitude 6 ( 6 Class), Reflex 9 ( 5 Class, 4 Dex), Will 5 ( 2 Class, 1 Wis, 2 Feat), Str 12, Dex 18, Con 10, Int 10, Wis 12, Cha 14
Skills: Acrobatics(Dex) 10 11, Appraise(Int) 1 3, Bluff(Cha) 4 3, Climb(Str) 2 3, Craft(Int), Diplomacy(Cha) 5 3, Disable Device (Dex), Disguise (Cha) 1 3, Escape Artist(Dex) 1 3, Handle Animal(Cha) 1, Heal(Wis), Intimidate (Cha), Investigate(Int), Knowledge (Agrabah-Int) 2 3, Knowledge(Int), Linguistics (Int) 1, Perception(Wis) 6 3, Perform (Cha), Pilot(Dex), Profession(Wis), Repair(Int), Research(Int), Ride(Dex) 1 3, Sense Motive(Wis) 1 3, Sleight of Hand(Dex) 2 3, Spellcraft(Int), Stealth(Dex) 4 3, Survival(Wis), Swim(Str), Use Magical Device(Int)
Special Qualities: Sneak Attack 1d6, Trapfinding, Evasion, Rogue Talent (Acrobatic Stunt), Fighter Archetype (Mobile Fighter), Agility 2, Armor Training 2, Leaping Attack 1
Feats: Attractive, Dodge, Mobility, Weapon Finesse, Skill Focus (Acrobatics), Spring Attack, Acrobatic, Improved Unarmed Strike, Deflect Arrows, Catch Off-Guard, Leadership
Aladdin (King of Thieves)
CG hm T2/F10
HD 2d8 10d10 (58 hp), Initiative: 4 ( 4 Dex), AC 14 ( 4 Dex), BAB 11, Attack: 15 Melee or 15 Ranged, Fortitude 7 ( 7 Class), Reflex 10 ( 6 Class, 4 Dex), Will 6 ( 3 Class, 1 Wis, 2 Feat), Str 12, Dex 19, Con 10, Int 10, Wis 12, Cha 14
Skills: Acrobatics(Dex) 10 11, Appraise(Int) 1 3, Bluff(Cha) 4 3, Climb(Str) 2 3, Craft(Int), Diplomacy(Cha) 7 6, Disable Device (Dex), Disguise (Cha) 1 3, Escape Artist(Dex) 1 3, Handle Animal(Cha) 1, Heal(Wis), Intimidate (Cha), Investigate(Int), Knowledge (Agrabah-Int) 4 3, Knowledge(Int), Linguistics (Int) 2, Perception(Wis) 6 3, Perform (Cha), Pilot(Dex), Profession(Wis), Repair(Int), Research(Int), Ride(Dex) 1 3, Sense Motive(Wis) 2 3, Sleight of Hand(Dex) 2 3, Spellcraft(Int), Stealth(Dex) 4 3, Survival(Wis), Swim(Str), Use Magical Device(Int)
Special Qualities: Sneak Attack 1d6, Trapfinding, Evasion, Rogue Talent (Acrobatic Stunt), Fighter Archetype (Mobile Fighter), Agility 3, Armor Training 2, Leaping Attack 2
Feats: Attractive, Dodge, Mobility, Weapon Finesse, Skill Focus (Acrobatics, Diplomacy), Spring Attack, Acrobatic, Improved Unarmed Strike, Deflect Arrows, Catch Off-Guard, Leadership, Combat Reflexes
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