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How to use a map in a shifting maze?
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I’m running the luthier foley adventure from the old gods of Appalachia book. I gave my players a map to Jimmies hell as a get out of jail free card. The hell is a moving and warping place and a map can be helpful to the PCs. Should I treat it as an artifact that will break the longer it’s in the hell or a cypher? I fell like an artifact that allows then to see through laurels at least once before breaking. Do y’all have any input or ideas?

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10 months ago