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Draft Experience in an Asymmetric Set
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I was thinkering around the idea of creating a set for Draft, but mining for ideas in artstation I thought of having a set whose mana distribution is not equal across all five colors. While researching I discovered that Torment was actually a thing (and known as being the black set) and came out right before i started playing (in between the end of Onslaught and the beginning of Mirrodin), so that's brand new to me.

I understand that a color unbalanced set is not exactly marketable from a WotC standpoint (since players would be shoehorned away from colors or color pairs they usually like to play), but for a drafting experience it seems to me that having an unbalanced color distribution may promote some niche drafting experience, archetype design and experience overall. Also, it could be easily open up the way for designing openly corrupt planes (such as New Phyrexia), underwater planes, forest planes, fire planes or idyllic paradise planes, and that could lead up to an easier access to suitable artwork for such broad and unexplored concepts.

I want to preface that i never drafted in Torment and i don't even know if sets were designed with the aim of being played in limited environments back then, so I want to ask here for some insight on the subject.

  • Do you even think this may be a good idea overall?
  • From a lore perspective, do planes require to have an inner color balance?
  • Have you ever drafted in Torment? Is it even possible in the first place? What was your gut reaction?
  • From a design perspective, can you see any pitfall in such a design? Any inherent risk and/or any advantage?
  • What kind of cards could be designed bottom-up in an asymmetric set to make it being relevant (aside from X basic land matters and/or devotion-mechanics)?

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4 years ago