So mtg at a competitive level has trouble with high costing cards. They take up a whole turn and sit in your hand for a long time until you can play them.
As such anything over four mana needs either a huge amount of value or an immediate effect to be playable.
So my thought was, why not make high power cheap cards, that can only be played after a certain number of turns? A general rule of thumb would be a 1 mana reduction for every 2 arrival.
Arrival X: This card can only be cast on your X turn or later
Example: Arrival 4 can only be played on your fourth turn or later.
Example card:
Voodoo Gravetender - 1B
Arrival 4
Whenever a creature you control dies, summon a 2/2 Zombie creature token.
2/3
So this card cannot be played turn two, and has to wait until turn four to be played, but as such gives you a higher power turn later in the game.
Another example card
Territorial Dragon 1RR
Arrival 5, Flying
When Territorial Dragon enters the battlefield, it does 4 damage split amongs creatures and players of your choice
5/4
Thoughts? It does seem a bit strong for cheat decks like Collectve Company, but maybe add a clause for if it enters the battlefield and isnt cast, exile it?
Subreddit
Post Details
- Posted
- 5 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/custommagic...