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Hello! I've been working on learning WPF to make a windows app. I'm working on making a game with rolling dice, and I've already used Blender to animate a series of PNG files for each frame of the die rolling from off screen. The problem is that I need to center that animation on a specific spot on the window. I've already written a program to update the source for an image to have an animation displayed on a canvas or grid. But I need the image to be larger than the size of the individual cells so that the die (which almost fills the cell, but is much smaller than the image as a whole) can be shown rolling from off screen. Is there any proper way to do this? Perhaps by using a canvas and tracking the image onto the cell of the grid below? I can't use absolute coordinates because I need it to work with the resizing of the window as well. Any advice would be greatly appreciated.
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