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"Our game needs 3D noise for terrain generation, particularly cave generation and cliff/arch/overhang generation. [Simplex noise in 3D and higher is patented, so] that leaves us with two options: Take the easier and less-interesting route and deal with the artifacts of Perlin noise, or create something new. So I took the latter route, and developed a new noise algorithm for us to use called OpenSimplex noise."
http://uniblock.tumblr.com/post/97868843242/noise
https://gist.github.com/KdotJPG/b1270127455a94ac5d19
http://media.tumblr.com/7b9090c8d6981f35e1d704a46490afb4/tumblr_inline_nc60sjpjyJ1seaucq.png
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