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...Pft, sorry, but I started laughing as soon as I wrote the title.
Put away the pitchforks, tar, and torches, folks. :)
The only good things I can say are two-fold:
The art of the units suck.
However, some units having a streamlined design, such as the Flame Tank, bring some interesting ideas to mind about other unit concepts: kinda like seeing new versions of the Iron Man Armour.
Another is regarding certain elements of a few of the units, like the Attack Bike having additional missile racks on the sides: in a proper C&C game, it'd be a nice alternate load-out for the unit to give it an altered role in the gameplay.
Others, however, are shit. Like the GDI infantry designs, the Nod ''Flame Trooper'', et cetera.
As for the gameplay itself, I think it would've been a nice sub-mode in a fully-fledged C&C game: then again, since it's just Capture The Flag with a missile silo, it's nothing new, really.
(Heck, it could even be recreated in OpenRA, with a Missile Silo being controlled by which player has the majority of captured flags on the map).
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