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Cobalt - Mods, Custom Maps Online, Enemies & Weapons Update! - Change-log
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An update for Cobalt has just been released, the technical name is v266, but it should probably be known as:

The Mods, Custom Maps Online, Enemies & Weapons Update!

Here follows the change-log/summary:

Features

  • Game now supports dedicated servers! Look in your tools section for “Cobalt Dedicated Server”. Install it and read the readme.txt for further instructions!
  • Game now supports custom maps while playing online. Host a lobby, switch Resource Storage from “Official” to “Workshop”, and select from your subscribed workshop maps there! Players joining your lobby will be asked to subscribe and download the map.
  • Game now supports more extensive modding and mods can be used online. Simply subscribe to a mod and then activate it under “help & options” -> “mods”. When hosting a game online, other players will automatically subscribe to the mods and activate them prior to joining.
  • Statistics has been added! Access them from the main menu!
  • Experience and account level has been added! Play various arcade game modes to gain experience and level up! Leveling up unlocks emotes!

Content

  • Added a new enemy “Spring Bot”. It appears in chapter 4 in story.
  • Added a new enemy “Walker”. It appears in the chapter 2 and 3 in story. Also added as replace for predators in certain waves in survival where it fits the theme better.
  • Added new weapon “Mini Launcher”. Launches many small missiles. Upgrades: “Homing Device”, “Extended Magazine”. Uses “Missile” ammo. It has been added to story and survival mode.
  • Added new weapon “Shrapnel Launcher”. Launches a rocket that explodes into 9 rail shots in all directions on impact or when timer runs out. Upgrades: “Proximity Sensor”, “Extended Magazine”. Uses “Missile” ammo. It has been added to story and survival mode.
  • Added new weapon “Rocket Launcher”. Launches a fast rocket with a medium explosion. Upgrades: “Scope”, “Extended Magazine”. Uses “Missile” ammo. It has been added to story and survival mode.
  • Added new weapon “Thermal Launcher”. Launches a slow fat missile that explodes like a smaller “Thermal Bomb” on impact or when timer runs out. Upgrades: “Homing Device”. Uses “Missile” ammo. It has been added to story and survival mode.
  • Added new weapon “Chrono Shifter”. Shoots a projectile that when it hits something or expires, it first explodes causing everything around it to go slower and secondly teleports the responsible player to the center of the explosion while also adding speed. Upgrades: “Power Crystal”, “Scope”, “Extended Magazine”. Uses “Chrono Charges” ammo. “Chrono Hulls” are more resistant to this weapon. It has been added to story and survival mode.
  • Added new weapon “Nano Pump”. Sprays nano gas that heals everything it can find. Upgrades: “Extra Barrel”, “Extended Magazine”. Uses “Nano Gas” ammo. Will tame beasts if you heal them similar to “Nano Dispenser” and “Nano Showers”. It has been added to story and survival mode.
  • Added new melee weapon “Tractor Hook”. Attached to a wall and pull you towards it in a grappling hook fashion. It has been added to survival.
  • Added new melee weapon “Box Builder”. Spawns up to two simultaneous floating boxes that can be used both as cover and as something to stand on. It has been added to survival.
  • Added new throwable “Radioactive Vial”. Does (100) damage as well as (300) radioactivity on impact, but also emits (5) homing radioactive projectiles similar to the ones emitted by “Rad Wasps”. They can pass through walls but will fly slower and lose power. It has been added to story and survival mode.
  • Added “Auto Aim” setting in map settings next to “Bullet Time”. Options are “Standard”, “Low” and “Off”.
  • Added new throwable “Portable Sentry”. Can be attached to a wall. Copies your primary weapon. Is not limited by amount of helpers. It has been added to story and survival mode.
  • Added scope upgrade to Spike Bow.

Game-play:

  • Added more unique loot throughout story, in particular more extra lives and batteries around boss fights.
  • Grenades and throwables now have a much bouncier first bounce. They will also be targetable by your own auto-aim and bullets after the first bounce.
  • ”Missile Launcher” slightly snappier ignition time, slightly more level launching angle, and slightly less effect from the shooting players speed.
  • In “Survival” all enemies now have a more uniform color theme, making it easier to distinguish friend from foe.
  • ”Ninja” cloth and goggles are now damage indicator.
  • ”Ninjas” now becomes temporarily slowed when damaged similar to Guards.
  • ”Ninja” cloth is now a team color indicator.
  • ”Fly” wings and eyes are now team color indicator
  • ”Wasp” wings and eyes are now team color indicator
  • ”Spikebird” eyes are now team color indicator
  • ”Trunkan” eyes are now team color indicator
  • ”Skullfish” eyes are now team color indicator
  • ”Skullfish” improved on-land movement animations
  • ”Jet-bike” now falls apart to indicate damage.
  • ”Jet-bike” tail fin is no longer collision.
  • ”Jet-bike” engine lights, lights and eyes are now team color indicators.
  • ”Air-Sentry” light and engine lights are now team color indicators.
  • ”Jet-shoes” flame and trails now now team-color indicators.
  • ”Missile” flames and trails are now team-color indicators.
  • ”Shroom” eyes are not team-color indicators.
  • ”Chrono Rod” now has a powerful chrono shift effect which slows down enemies, and also gives a temporary speed boost, but about 33% less damage.
  • ”Heal”, “Restore Gamma” and “Sooth Heat/Cold” now display healing / second instead of total. Total “Effect Duration” is listed separately.
  • Fires and furnaces and other warming sources now work 500% better. They will never explode you due to overheating, but they will warm you much better.
  • ”Heat”, “Cold”, “Radioactivity” have been slightly reworked in relation to shields. Before, “Shield Belts” would nullify the effect sometimes and other times the effect would pass straight through. When it did what, was a bit unclear. Instead, Shields now have effect resistances. For example, if you get hit by a “Molotov”, with an un-upgraded Shield-Belt, 50% of the heat effect is absorbed by the shield, losing charge in the process. “Nitrogen Grenades” used to 100% penetrate shields, and have often been used for this purposes in many death-match maps. Don’t worry, a direct hit by a “Nitrogen Grenade” vs an un-upgraded shield will still inflict enough “cold” to destroy the target, but the difference becomes apparent when the shield has lots of upgrades.
  • Wall mounted turrets, alarms and sentries can now be moved around with the “Materializer Gun”.
  • Improved and smoothed camera look-ahead in speed challenges.
  • Releasing left or right while flying tilted through the air as a metalface now restores air rotation.
  • ”Force device” now hits more targets in the arc when used.
  • Marketplace items and “Unique Loot” items are now indestructible.
  • Pickups now sink in water, instead of float.
  • ”Survival” now scales difficulty for enemy spawns slightly less for number of players, while still retaining the amount of attacks and size of attacks. Was (0 to 1.75) is now (0 to 1).
  • Changed default actor class for customized rules to “Agent”.
  • All low-tech melee weapons increased damage by 75%.
  • Chrono bomb sphere of influence is more clearly marked.
  • Radioactive projectiles can now pass through walls but they will fly slower and lose power.
  • Being radioactive no longer randomly blocks key actions like shooting, reloading and picking up objects.
  • Radioactive targets are now visible on the hud offscreen through a small marker.
  • Nano dispenser gas is now faster to easier catch up with running players.
  • Nano dispenser gas and Nano pump gas now only heals yourself and friendly actors, unless it explodes as which point it will still heal anyone.
  • Camera tracking in challenges has been tweaked down a little to be less extreme with the route prediction, and it now also zooms out a bit more during high speeds.
  • Nerfed most enemy shield belts in adventure and removed a bunch of them as well.
  • Added more ammo, loot and extra lives to the first chapter in story.
  • Reduced the amount of radioactivity from radioactive environmental drops by 50%.

Bug Fixes:

  • Fixed capture the plug score limit defaulting to 10, now defaults to 5.
  • Fixed jet shoes climbing issue
  • Fixed nexus report being added the player database when it was never supposed to.
  • Fixed potential double reporting of kill
  • Fixed not being able to dance to music while riding pets/vehicles.
  • Fixed settings not scrolling down in game modes without presets.
  • Fixed rare crash in survival on clients related to shopping.
  • Fixed not being able to buy a gun in good condition when already having a broken one.
  • Fixed auto aim issue with aiming at Flying Flapping enemies that took gravity too much into account.
  • Fixed loading workshop maps that shared filename with an official map.
  • Fixed Gui in map editor not sorting properly when elements too big when picking from the left menu.
  • Fixed flames and beams being hitable with melee weapons.
  • Exiting adventure through other portals after beating bosses will now still count as “completing” the node. All save games that have unlocked story nodes that are not “completed” will be given 1 free restart to use when you see fit.
  • Shop maps in story no longer save player dropped items on ground.
  • Fixed bug where “Scouter Feet” would not drop from the scouter statue in “Deathshrooms”. Added “Scouter Feet” and to resupply station 1 behind cipher door.
  • Fixed bug where some enemies would not apply certain armor related damage multipliers in the right way.
  • Fixed a number of random crashes in online.
  • Fixed bug related to push-doors that are horisontal not always being one-way in the correct way.
  • Sometimes bot actors would remain for too long when a player joins mid game with balance bots.
  • Fixed the rig not resetting properly after switching weapon away after a melee attack sometimes making your attacks be inaccurate.
  • Made unique loot and blueprint ultra legendary loot always reserved for player. That way a helper cannot snatch your epic loot from under your nose.
  • Reduced intensity of light shafts in certain ETACs to reduce the amount of white-out.
  • Fixed possible crash in survival when playing online due to exceeding MAX PACKET SIZE when trying to continue after defeat.
  • Fixed muzzle flash and sounds effects not playing when a host player shoots a weapons with just 1 ammo.
  • Fixed possible crash for when heat/gamma/health/chrono exceeds network limits

Editor:

  • Double clicking a tile that belongs to a tileset now defaults to picking the tileset. CTRL Double click to force pick the specific tile, or right click and select “Pick Tile”. This behaviour can be changed in Options -> Pick-Mode.
  • Added mod editor! F9 to access. Mod editor allows you to create a new mod resource for uploading to the steam workshop.
  • Added a ton of new collision tiles, decorative tiles and more.
  • Added 3 new actor types, Walker, Spring Bot and Protobot.

Other:

  • Simplified the menu shader color distortion and raised the crispness of the entire menu.
  • Made the online menues more like the arcade menues.
  • Put arcade map descriptions in a box for better alignment!
  • Settings have been split into 3 categories -> graphics, sound and system.

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