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Cobalt - Mods, Custom Maps Online, Enemies & Weapons Update! - Change-log
Post Body
An update for Cobalt has just been released, the technical name is v266, but it should probably be known as:
The Mods, Custom Maps Online, Enemies & Weapons Update!
Here follows the change-log/summary:
Features
- Game now supports dedicated servers! Look in your tools section for âCobalt Dedicated Serverâ. Install it and read the readme.txt for further instructions!
- Game now supports custom maps while playing online. Host a lobby, switch Resource Storage from âOfficialâ to âWorkshopâ, and select from your subscribed workshop maps there! Players joining your lobby will be asked to subscribe and download the map.
- Game now supports more extensive modding and mods can be used online. Simply subscribe to a mod and then activate it under âhelp & optionsâ -> âmodsâ. When hosting a game online, other players will automatically subscribe to the mods and activate them prior to joining.
- Statistics has been added! Access them from the main menu!
- Experience and account level has been added! Play various arcade game modes to gain experience and level up! Leveling up unlocks emotes!
Content
- Added a new enemy âSpring Botâ. It appears in chapter 4 in story.
- Added a new enemy âWalkerâ. It appears in the chapter 2 and 3 in story. Also added as replace for predators in certain waves in survival where it fits the theme better.
- Added new weapon âMini Launcherâ. Launches many small missiles. Upgrades: âHoming Deviceâ, âExtended Magazineâ. Uses âMissileâ ammo. It has been added to story and survival mode.
- Added new weapon âShrapnel Launcherâ. Launches a rocket that explodes into 9 rail shots in all directions on impact or when timer runs out. Upgrades: âProximity Sensorâ, âExtended Magazineâ. Uses âMissileâ ammo. It has been added to story and survival mode.
- Added new weapon âRocket Launcherâ. Launches a fast rocket with a medium explosion. Upgrades: âScopeâ, âExtended Magazineâ. Uses âMissileâ ammo. It has been added to story and survival mode.
- Added new weapon âThermal Launcherâ. Launches a slow fat missile that explodes like a smaller âThermal Bombâ on impact or when timer runs out. Upgrades: âHoming Deviceâ. Uses âMissileâ ammo. It has been added to story and survival mode.
- Added new weapon âChrono Shifterâ. Shoots a projectile that when it hits something or expires, it first explodes causing everything around it to go slower and secondly teleports the responsible player to the center of the explosion while also adding speed. Upgrades: âPower Crystalâ, âScopeâ, âExtended Magazineâ. Uses âChrono Chargesâ ammo. âChrono Hullsâ are more resistant to this weapon. It has been added to story and survival mode.
- Added new weapon âNano Pumpâ. Sprays nano gas that heals everything it can find. Upgrades: âExtra Barrelâ, âExtended Magazineâ. Uses âNano Gasâ ammo. Will tame beasts if you heal them similar to âNano Dispenserâ and âNano Showersâ. It has been added to story and survival mode.
- Added new melee weapon âTractor Hookâ. Attached to a wall and pull you towards it in a grappling hook fashion. It has been added to survival.
- Added new melee weapon âBox Builderâ. Spawns up to two simultaneous floating boxes that can be used both as cover and as something to stand on. It has been added to survival.
- Added new throwable âRadioactive Vialâ. Does (100) damage as well as (300) radioactivity on impact, but also emits (5) homing radioactive projectiles similar to the ones emitted by âRad Waspsâ. They can pass through walls but will fly slower and lose power. It has been added to story and survival mode.
- Added âAuto Aimâ setting in map settings next to âBullet Timeâ. Options are âStandardâ, âLowâ and âOffâ.
- Added new throwable âPortable Sentryâ. Can be attached to a wall. Copies your primary weapon. Is not limited by amount of helpers. It has been added to story and survival mode.
- Added scope upgrade to Spike Bow.
Game-play:
- Added more unique loot throughout story, in particular more extra lives and batteries around boss fights.
- Grenades and throwables now have a much bouncier first bounce. They will also be targetable by your own auto-aim and bullets after the first bounce.
- âMissile Launcherâ slightly snappier ignition time, slightly more level launching angle, and slightly less effect from the shooting players speed.
- In âSurvivalâ all enemies now have a more uniform color theme, making it easier to distinguish friend from foe.
- âNinjaâ cloth and goggles are now damage indicator.
- âNinjasâ now becomes temporarily slowed when damaged similar to Guards.
- âNinjaâ cloth is now a team color indicator.
- âFlyâ wings and eyes are now team color indicator
- âWaspâ wings and eyes are now team color indicator
- âSpikebirdâ eyes are now team color indicator
- âTrunkanâ eyes are now team color indicator
- âSkullfishâ eyes are now team color indicator
- âSkullfishâ improved on-land movement animations
- âJet-bikeâ now falls apart to indicate damage.
- âJet-bikeâ tail fin is no longer collision.
- âJet-bikeâ engine lights, lights and eyes are now team color indicators.
- âAir-Sentryâ light and engine lights are now team color indicators.
- âJet-shoesâ flame and trails now now team-color indicators.
- âMissileâ flames and trails are now team-color indicators.
- âShroomâ eyes are not team-color indicators.
- âChrono Rodâ now has a powerful chrono shift effect which slows down enemies, and also gives a temporary speed boost, but about 33% less damage.
- âHealâ, âRestore Gammaâ and âSooth Heat/Coldâ now display healing / second instead of total. Total âEffect Durationâ is listed separately.
- Fires and furnaces and other warming sources now work 500% better. They will never explode you due to overheating, but they will warm you much better.
- âHeatâ, âColdâ, âRadioactivityâ have been slightly reworked in relation to shields. Before, âShield Beltsâ would nullify the effect sometimes and other times the effect would pass straight through. When it did what, was a bit unclear. Instead, Shields now have effect resistances. For example, if you get hit by a âMolotovâ, with an un-upgraded Shield-Belt, 50% of the heat effect is absorbed by the shield, losing charge in the process. âNitrogen Grenadesâ used to 100% penetrate shields, and have often been used for this purposes in many death-match maps. Donât worry, a direct hit by a âNitrogen Grenadeâ vs an un-upgraded shield will still inflict enough âcoldâ to destroy the target, but the difference becomes apparent when the shield has lots of upgrades.
- Wall mounted turrets, alarms and sentries can now be moved around with the âMaterializer Gunâ.
- Improved and smoothed camera look-ahead in speed challenges.
- Releasing left or right while flying tilted through the air as a metalface now restores air rotation.
- âForce deviceâ now hits more targets in the arc when used.
- Marketplace items and âUnique Lootâ items are now indestructible.
- Pickups now sink in water, instead of float.
- âSurvivalâ now scales difficulty for enemy spawns slightly less for number of players, while still retaining the amount of attacks and size of attacks. Was (0 to 1.75) is now (0 to 1).
- Changed default actor class for customized rules to âAgentâ.
- All low-tech melee weapons increased damage by 75%.
- Chrono bomb sphere of influence is more clearly marked.
- Radioactive projectiles can now pass through walls but they will fly slower and lose power.
- Being radioactive no longer randomly blocks key actions like shooting, reloading and picking up objects.
- Radioactive targets are now visible on the hud offscreen through a small marker.
- Nano dispenser gas is now faster to easier catch up with running players.
- Nano dispenser gas and Nano pump gas now only heals yourself and friendly actors, unless it explodes as which point it will still heal anyone.
- Camera tracking in challenges has been tweaked down a little to be less extreme with the route prediction, and it now also zooms out a bit more during high speeds.
- Nerfed most enemy shield belts in adventure and removed a bunch of them as well.
- Added more ammo, loot and extra lives to the first chapter in story.
- Reduced the amount of radioactivity from radioactive environmental drops by 50%.
Bug Fixes:
- Fixed capture the plug score limit defaulting to 10, now defaults to 5.
- Fixed jet shoes climbing issue
- Fixed nexus report being added the player database when it was never supposed to.
- Fixed potential double reporting of kill
- Fixed not being able to dance to music while riding pets/vehicles.
- Fixed settings not scrolling down in game modes without presets.
- Fixed rare crash in survival on clients related to shopping.
- Fixed not being able to buy a gun in good condition when already having a broken one.
- Fixed auto aim issue with aiming at Flying Flapping enemies that took gravity too much into account.
- Fixed loading workshop maps that shared filename with an official map.
- Fixed Gui in map editor not sorting properly when elements too big when picking from the left menu.
- Fixed flames and beams being hitable with melee weapons.
- Exiting adventure through other portals after beating bosses will now still count as âcompletingâ the node. All save games that have unlocked story nodes that are not âcompletedâ will be given 1 free restart to use when you see fit.
- Shop maps in story no longer save player dropped items on ground.
- Fixed bug where âScouter Feetâ would not drop from the scouter statue in âDeathshroomsâ. Added âScouter Feetâ and to resupply station 1 behind cipher door.
- Fixed bug where some enemies would not apply certain armor related damage multipliers in the right way.
- Fixed a number of random crashes in online.
- Fixed bug related to push-doors that are horisontal not always being one-way in the correct way.
- Sometimes bot actors would remain for too long when a player joins mid game with balance bots.
- Fixed the rig not resetting properly after switching weapon away after a melee attack sometimes making your attacks be inaccurate.
- Made unique loot and blueprint ultra legendary loot always reserved for player. That way a helper cannot snatch your epic loot from under your nose.
- Reduced intensity of light shafts in certain ETACs to reduce the amount of white-out.
- Fixed possible crash in survival when playing online due to exceeding MAX PACKET SIZE when trying to continue after defeat.
- Fixed muzzle flash and sounds effects not playing when a host player shoots a weapons with just 1 ammo.
- Fixed possible crash for when heat/gamma/health/chrono exceeds network limits
Editor:
- Double clicking a tile that belongs to a tileset now defaults to picking the tileset. CTRL Double click to force pick the specific tile, or right click and select âPick Tileâ. This behaviour can be changed in Options -> Pick-Mode.
- Added mod editor! F9 to access. Mod editor allows you to create a new mod resource for uploading to the steam workshop.
- Added a ton of new collision tiles, decorative tiles and more.
- Added 3 new actor types, Walker, Spring Bot and Protobot.
Other:
- Simplified the menu shader color distortion and raised the crispness of the entire menu.
- Made the online menues more like the arcade menues.
- Put arcade map descriptions in a box for better alignment!
- Settings have been split into 3 categories -> graphics, sound and system.
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- 6 years ago
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