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The genre makes big promises about the political theory aspect of the community and gameplay, but I rarely see players try to implement novel in-game systems that exemplify this part of gameplay. Official or unofficial 'cartel'/friend group governance and superficial political flavor has seemingly has seemingly continued to grow on classics, as opposed to more open or emergent/less entrenched governing and political experimentation.
Obviously mechanics affect how interesting some systems can be, but I wanted to take a quick role call for those interested in discussing and building interesting and open political systems on the server - comment if you think this is an interest you'd pursue in-game, post what you might want to see, or what you're currently working on or have built.
e: reminder, thread to declare your interest, not talk mechanics ad nauseum
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- 4 years ago
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