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So rams let your melee units negate the damage debuff when attacking ancient walls. Units will now do 100% from 17% damage. Does this apply to all 6 hexes around the city or only to the 3 hexes on and adjacent to the ram when the ram is adjacent to a city?
Seige towers let you negate ancient and medieval walls. Does this only apply to the hex where the seige tower is standing next to the city or its hex and adjacent ones or all 6 hexes adjacent to the city?
Can someone please give some specific information on these mechanics?
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