Things got a little backed up - we're processing the data and things should be back to normal within the hour.

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

3
Civ6, trying to remove roads, WAY too many off-topic google results, please halp
Post Body

Howdy folks. Easily 300 hours on Civ6, more than 450 hours on Civ5. Windows 10, Steam, Civ 6 with RaF and GS add-ons. NO Maya & Gran, no New Frontier Pass (sidenote: $40 USD for the NFP DLC is quite the screw-you in terms of pricing.) Would consider buying one or both of the DLC's if doing so would positively impact my search, however.)

I have google searched, reddit searched, and Steam Workshop searched for info that would lead to a mod or even a vanilla exploit that would allow me greater aesthetic control over road placement and, ideally, would allow me to remove roads entirely (even if it's only in late-game) without resorting to merely pillaging them.

On Google and here on reddit across the multiple civ-related subs that I'm aware of, the most recent discussions date from summer 2019 almost a year ago, with most of them seemingly predating GS entirely. Steam Workshop returns, depending on exact keyword search terms used, as few as several hundred and as many as 3500 possible hits, and after thoroughly reading the entirety of the first 2-3 pages of search results for each keyword combination, I am forced to wonder if what I'm seeking even exists.

It's true that Civ6 make road intersections much less sloppy and disgusting looking than in Civ5. I'm aware that Military Engineers can lay (and upgrade) road tiles according to a mechanic that feels familiar from the Civ5 roadbuilding mechanic (better, even, considering each tile is an insta-build with no civilian-charges consumed!)

I admit that 95% of my desire is purely aesthetic, but in a game as mainstream as Civ, I have to believe that I'm not even within the first dozen players who has looked for this. What I want is some means by which I can either entirely prevent certain road tiles from being laid by merchants to begin with, OR to be able to manually remove them once laid. I'm perfectly open to any mechanic that "balances" or disincentivizes the practice. Whether that means gating it behind a late tech-unlock, allowing Military Engineers to remove road tiles at the cost of a build charge (I normally work a crew of 4 Mil-Eng's to lay rails quickly, have a few "hurry-up" charges on standby, and would happily spam a few to remove road sections if that's what it boiled down to) or somehow tying Builders or even a new civilian fake-unit, or even hypothetically tying it to a policy-card from the Civics tree or even weighting it to certain specific civs or civ-leaders, etc.

Can anyone help me out on this, please? Thanks, and apologies if this is a stupid or reposted question.

Author
Account Strength
100%
Account Age
7 years
Verified Email
Yes
Verified Flair
No
Total Karma
91,045
Link Karma
5,019
Comment Karma
83,140
Profile updated: 1 day ago
Posts updated: 2 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
4 years ago