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By default, all paragons should have the following:
- All the abilities as their combined three tower types, preferably improved from their original
- A power ability that is immensely powerful
- Boss damage increased (that can stay the same
- Maximum Paragon level of 50, 100 is nearly impossible to reach
Dart Monkey Paragon
Attack: His attack combines the Juggernaut balls, the rapid fire of the crossbow, and the plasma of the PMFC, so this is fine as it is
Ability: Anti-Bloon Fan Club Transforms 10 Dart Monkeys into Anti-Bloon monkeys for 10 seconds, whoâs armor explodes when the ability ends, similar to the Anti-Bloon explosion created.
Boomerang Paragon
Attack: I donât remember what his attack is so Iâll make a new one. Fires All Three kinds of boomerangs at all once, with new abilities. At long range he throws Ricochet Rangs that bounce off of Bloons until it hits 10 Moab-equivalents of damage. The rangs will bounce around inside of Moabâs and immobilize them until destroyed. At close range, he fires two pairs of Bionic Arm rangs, has 4 orbiting Glaives that spin fast, and expand and retract in and out, dealing immense damage.
Ability: Power Swap This ability lasts 15 seconds, and has a 30 second recharge. What this does is swap the Boomerangs fired at long range and short range. Bionic rangs and the orbiting glaves will expand to the max range of the paragon, while the ricocheting Moab rangs stay close. Activating this ability makes the paragon shoot twice as fast when the ability activates, and returns to the previous firing mode when activated again. The pattern goes: Ability, Attack Boost and Type Swap, attack boost ends, ability reactivates, repeat.
Ninja Paragon
Attack: Again, donât know their attacks, lemme make new ones. Fires fifteen Stars with rapid fire speed. They have infinite pierce, homing, and a lifetime of 6 seconds.
Passive: Shinobi Command Up to 20 Ninja monkeys gain Double attack speed, damage, increased range and pierce, the ability to passively throw Caltrops, and if they have the caltrops ability, throw them twice as fast, and occasionally throw Tier 4 Sticky Bombs at Moabâs.
Ability: Moab Morale Assassination This ability has a 50 second recharge. When activated, Ninja Paragon will assassinate and totally destroy a BAD, causing a debuff called âMorale Blowâ to be inflicted to Bloons, Slowing all spawned Bloons and making them take triple damage for the duration of the round and next round.
Buccaneer Paragon
Attack: Wouldnât ya know, I donât know all his attacks, new ones comin in. Fires Two rapid fire heavy AP darts from both sides of the ship, plus a special bouncy flame grape shot that ignites enemies and bounces around the map, bouncing twice. Also has a special Missile Rack for firing Anti-Moab missiles.
Passive: Expanded Trade Routes The buccaneer can not only increase the end of round income of the Trade Empire by 50 percent, but can also allow two Trade Empires to exist at a time. All other values are kept the same. Additionally, all income is also turned into damage to the next spawned Bloons, One dollar being one red Bloon of damage.
Planes: Spawns five planes that have the same weapons as the Buccaneer, firing one AP machine gun, one bounce grape cannon, and 8 Anti Moab missiles in 8 directions.
Ability: BAD Chain-Hook Has a 30 second recharge. Buccaneer fires a hook that not only takes down one BAD, but also fires through the BAD and creates a chain link of Moabâs, pulling down all Moabâs attached like a big conga line!
Engineer Paragon
Attack: I think you get it at this point. Fires Two double barreled nail guns that pin Moab class Bloons, dealing high damage over time due to the massive number of holes.
Passive: Fires a special Acidic cleansing foam that removes all special abilities from Bloons and leaves them with a deadly Bloon Solver solution coating.
Turrets: Big turrets sound fun, letâs keep that, but change things up. Fires three mega turrets that stay in place permanently and fire MAD Rockets. These turrets spawn Unstable sentries very quickly, and upon detonation, spawn three child Unstable sentries that also detonate after a set time. To recap: One Mega sentry spawns three Unstable Sentries, and three Unstable sentries become nine child Unstable sentries. Sentries!
Trap: Spawns a black hole void generator at the end of the track. Able to absorb up to 5 BADâs equivalent before collapsing into a gravitational wave of destruction. Has a 5 second recharge before placing another after one detonates.
Ability: Overload This ability has a 30 second recharge. Upon activation, all three Mega Sentries use their energy to create a Overload buff on a selected target, creating an Anti-Bloon-like blast that short circuits the sentries for 5 seconds. The Overload buff leaves an overclock buff after ending, and can stack up to 20. The Overload buff makes the target fire faster and faster for 15 seconds, up to ten times their normal fire rate, before âshort circuitingâ for 5 seconds, like Benjaminâs Hacked tower cooldown.
Bonus: Banana Farm Paragon
Attack: throws bananas on the track that make BAD Bloons slip and die
Ability: All monkeys eat a banana and go into a feral frenzy after remembering their banana loving roots, dropping their weapons, stripping naked and beating the shit out of the Bloons
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