Things got a little backed up - we're processing the data and things should be back to normal within the hour.

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

28
Trial Discussions: Trial 1, Sasha!
Post Body

Oh boy it's that time again... time for trials! Trial 1, aka Sasha's trial, mimics Karl from BF1 with the two phases. Here's my take on her fight:

Basic Info: Permanently has 60% Magical Mitigation.

Phase 1:

Has 3 actions per turn. The actions can be one of the following:

    * Normal Attacks

    * Hard-hitting attack that inflicts Paralysis

    * Hard-hitting attack that inflicts Injury

Note: She can opt to not use normal attacks and do two paralysis and one injury attacks in one turn.

90% and 70%: Buffs herself with 50% Def and M.Def for 3 turns.

Every 3 turns: Hits with an AoE attack on all allies (guard non-fire units, facetank it if your fire units have high hp).

50%: Transitions to Phase 2

Phase 2:

Turn triggers do not reset.

Heals to full upon changing phases.

Has 4 actions per turn. The actions can be one of the following:

    * Normal Attacks

    * Hard-hitting attack that inflicts Paralysis

    * Hard-hitting attack that inflicts Injury

Note: She can opt to not use normal attacks and do two paralysis and one injury attacks in one turn.

    Every 3 turns: Hits with an AoE attack on all allies (guard non-fire units, facetank it if your fire units have high hp). Deals Immobilize (Earth DoT) to Thunder units.
    Every 4 turns: Hits enemies in one column.
    *Note: If triggers 3 and 4 intersect, trigger 4 will not occur, instead it will occur two turns later. 
    (Example, on turn 12, she will do the AoE with Immobilize, but will not use the column attack. She will instead use it on turn 14, then use it again on turn 16.)
    untested: also triggers on turn 10 and 20
    Every 5 turns: Buffs herself with 50% Def and M.Def for 3 turns and casts a 2000-3000 HoT for 3 turns.

50% and 25%: Casts 5000 HoT for two turns, and a 10% Attack buff for 999 turns. Skips turn, but next turn will do an all ally nuke. Recommended to guard.

That's it! Sasha's difficult, and it's recommended at the moment to use a mono fire team with dual Vargas or Darvanshel leads. Non-fire units will find it difficult to survive, as your def buffs and healing cannot sustain since your BB doesn't fill fast enough. Happy fighting!

Rewards:

15% Spark Sphere with a 10% BC Generated on Spark bonus.

Need help? Ping Seclere#6619 at discord for help. It's me. Hi.

Author
Account Strength
100%
Account Age
8 years
Verified Email
Yes
Verified Flair
No
Total Karma
32,380
Link Karma
9,970
Comment Karma
21,335
Profile updated: 1 week ago
Posts updated: 2 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
6 years ago