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Hey guys, I'd like input on an ongoing unit that I'm tweaking/fan making. Here's the stats (omni/Lord only, would be from a Trial/SZ)
8500 (2500)
3000 (800)
3000 (800)
1500 (0) (imp cap unaffected by O )
LS: Boost all stats (Except Recovery) by 90%, lower recovery by 25%, Damage reduced by 15%, Drains HP 3-8%, Restore HP each turn (1800-2000 .8x Rec)
ES: When Equipped with Sin’s Wings: Add 100% Drain chance (18-20%) for three turns to BB/SBB, increase all stats (besides Rec) by 50%, lower Rec 25%,
When Equipped with Genesis Device: Massive Restoration per turn [4500-5000 0% Rec] (Party), Increase all stats 50%, lower Rec 25%
BB: Death Becomes Life (35BC)
Reduce HP by 25% of Max HP, Cure Ailments, Fully Restore HP to all allies (except this unit), Grant Self buff HoT (1200-2000) 22hit AOE (120%-720% based on HP remaining) 20% Chance to deal 10% HP as damage.
SBB: Angelic Harvest (20BC)
Reduce HP of All allies by 50% of Current, Fully restore this unit's HP, Cure All ailments, Nullify debuffs/ailments/EWD/Crit for 3 turns, 22 HIT AOE, 6 Hit AOE (3% for every 1% HP lost for party, 4% for every 1% HP lost for party)
UBB: Greatest Life Conversion
Reduce entire party's HP to 2, Grant Angel Idol (100% chance 100% Heal) to this unit, 66 Hit AOE (17% for every 1% HP lost by party) Grants party buff for 6 turns Attack Defense Recovery Buff based on HP lost (5% per 1% HP lost) fully heals all allies.
 Sin’s Wings: Boosts HP/Atk/Def 35%, Drains 25% of damage as HP, When under half health, BB fill rate 300%, Attack Cap set at 180,000
Genesis Device: Boosts HP/Atk/Def 35%, 40% chance to survive 2 deadly blows, Restores HP each turn (1200-2000), Angel Idol after 200k damage received.
SP skills
30: Boosts all stats 50% (excludes Recovery)
20: Heal over time selfish buff (2000 flat each turn)
20: Nullify All Ailments
10: Nullify Ignore defense
10: Nullify Elemental
80: Removes Recovery penalty on ES
100: Grants Angel Idols to all allies on UBB
50: Adds 10% Chance to Proc Revive on BB
60: Adds 15% Angel Idol chance buff on SBB
10: Heal over time effects happen at beginning of turn.
60: (requires previous buff) Heal over time effect happens at beginning and end of turn. [This doubles up Heal over Time buffs for this unit.]
100: 80% Chance revive added to UBB
Subreddit
Post Details
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- 7 years ago
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