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Datamine fixed for latest updates; some notes on Juno-Seto
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So, title. It's a thing. The update temporarily broke the script and deathmax just finished fixing it about 40 minutes ago.

Here's the notes on Juno-Seto:

  • All information presented by Gumi was correct.
  • Arena AI type is 3, for what it's worth. We'll probably need to wait for Colloseum before we decide if it really matters.
    • On a collo note, I've confirmed her LS angel idol will work with threshold angel idol ES like Selena's
  • On her SBB, revived units will not receive mitigation, but will receive HoT and the HP buff (if they didn't already have it).
  • On her UBB, revived units will receive all buffs.
  • She's a non-moving unit with a total animation time of 168 frames (2.8 seconds, 5.3 seconds including BB cut-in). The animation time is only a little faster than Bonnie, a unit a few people have complained about for being slow recently.
  • Her hit pattern on BB and SBB is extremely tight and evenly spaced - her hits are faster than most spark blankets with a 2 frame gap, giving her only a 33% spark rate with conventional spark blankets (but she'll always spark at least some hits with them). The hits start 1.83 seconds into her animation and end 2.4 seconds in, and for comparison's sake end shortly after Shera or Ziehl's animations would if started at the same time.
    • Basically, it's a slow startup, but acts like a spark blanket once the hits start
    • There's no overlap between her animation time and OE Atro's at the moment, which could hurt her as an Omni Evolution. Atro will finish attacking before Juno-Seto's hits even begin. Request to Gumi to move the hits to an earlier point in the animation for the OE form?

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8 years ago