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Andaria Brief Overview
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NOTE: WILL BE SHORT.

The usual people who do their full unit analyses will probably have more to add, this is mainly just a few initial thoughts. This does not go in-depth with stat comparisons, but rather just outlines how she fits into the game

Leader Skill

Gaia's Grace: Reduction in BB gauge required for BB (15%), reduces the amount of BB gauge used during BB (15-20%) & 15% boost to critical hit chance

STATS

-- HP ATK DEF REC
Base (Lord) 5980 1895 2090 1955
Imps 700 360 280 280
Total 6680 2255 2370 2315

Hitcount: 12 hits (2 DC); 24 DC total

BB/SBB INFO

Brave Burst: Bolt of Decadence (27 BC Fill)

  • 22 hits (1 DC Each)

  • 270% Modifier

  • remove all status ailments (does not prevent future ailiments)

  • chance to inflict Paralysis and Poison (70% & 50%)

Super BB: Bolt of Deliverance (53 BC Fill)

  • 22 hits (1 DC Each)

  • 450% Modifier

  • Negates all status ailments (does not cure current ailiments)

  • Increases allies' BB gauge for 3 turns (5 BC Fill per Turn)

Analysis:

eh. Not as OP as the other SBS units, and does not have any unique skills to set her apart. She's probably going to be better than Cardes for any non-light/dark bosses and have her niche as a BC generator. I don't think she'll dethrone Lily Matah as she offers too many buffs in one, but if you're going to be running Narza Zelnite in your squad it's probably better to use her so you don't need to worry about conflicting bufs.

Her LS is probably best used alongside Tridon, as you end with giving your squad decent BC gen, tankiness, as well as a whopping 30% CRIT chance. The 30% CRIT chance definitely amplifies your whole squads damage by a lot, and makes killing bosses a lot faster.

Overall, she's actually a really solid unit for boss killing, and a decent sub unit, but not the kind of OP that we've come to expect from SBS units.

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Posted
9 years ago