The Rulers of Grand Gaia Batch
As the War with the Gods was imminent, these rulers knew they need to work together to bring the gods down. They taught each other new battle tactics and styles which turned the tides of the war. Then, their troops were losing their morale. They needed a strong leader on the front lines. Then, the kings stepped up and joined them in battle.
La Veda’s Liberator Ignatius - Light
HP: 6100 ATK: 2100 DEF: 1800 REC: 1800
LS: The Light's Ward - 70% boost to ATK and DEF for all Light units for 2 turns and negates all elemental weakness damage
BB: Heaven's Call - Greatly boosts all allies' ATK and critical hit rate for 3 turns (100% ATK boost)(65% Crit boost) | 20 BC
SBB: Divine Order - Increases BB gauge for all allies and greatly boosts all allies’ ATK and critical hit rate for 3 turns (35 BC fill)(110% ATK boost)(50% Crit boost) | 28 BC
Bariura’s Valor Cade - Dark
HP: 5800 ATK: 2300 DEF: 1600 REC: 1900
LS: The Darkness’ Crest - 100% boost to ATK for all Dark units for 2 turns and boost in damage dealt to weak elements (100% weakness damage)
BB: Black Disposal - Greatly boosts Unit's own ATK, DEF, and REC for 3 turns and greatly boosts spark damage for 3 turns (125% ATK, DEF, REC boost)(70% Spark damage boost) | 14 BC
SBB: Neverending Cycle - 10 combo dark attack on all enemies and fills own BB gauge (150% DM) | 20 BC
Agni’s Dexterity Asha - Fire
HP: 6000 ATK: 1800 DEF: 1900 REC: 2200
LS: The Inferno’s Grandeur - 25% boost to all parameters for Fire types and large reduction in BB gauge required for BB (-20% BB gauge)
BB: Ember Healing - Greatly recovers HP for all allies and slightly increases BB for 3 turns​ (4 BC/turn) | 22 BC
SBB: Blast Shield - Greatly recovers HP for all allies and renders all allies able to withstand a KO for 1 turn | 38 BC
Sama’s Grace Adisyn - Water
HP: 6500 ATK: 1800 DEF: 2000 REC: 1800
LS: The Storm’s Tranquil - 70% boost to DEF and REC for all Water units for 2 turns and huge boost to BB fill rate (50% BC fill rate)
BB: Vast Turbulence - Great boost to DEF and chance to decrease opponent’s ATK by 30% (100% DEF boost)(20% ATK decrease chance) | 20 BC
SBB: Crashing Flood - 30 combo powerful water attack on all enemies, great boost to DEF, and chance to decrease opponent’s ATK by 35% (420% DM)(120% DEF boost)(30% ATK decrease chance) | 32 BC
Atharva’s Ordnance Kage - Thunder
HP: 5500 ATK: 2200 DEF: 2200 REC: 1500
LS: The Bolt’s Detonation - 100% boost to ATK and critical hit rate for 1 turn
BB: Thunder Shelling - 10 combo powerful thunder attack on all enemies and large boost to critical hit damage (400% DM)(100% critical damage) | 30 BC
SBB: Fulmination Chaos - 1 combo massive thunder attack on all enemies (650% DM) | 35 BC
Vriksha’s Force Karam - Earth
HP: 6000 ATK: 2000 DEF: 1900 REC: 1900
LS: The Toxin’s Fallout - 30% boost to all parameters for all Earth units and chance of inflicting a random status ailment (20% all status ailments)
BB: Wasteland Burial - 15 combo powerful earth attack on a single enemy, boost to ATK and DEF, and chance to inflict a random status ailment (500% DM)(75% ATK/DEF boost)(25% all status ailments) | 18 BC
SBB: Jungle Fever - 24 combo powerful earth attack on all enemies, boost to ATK and DEF, and slight chance of inflicting all status ailments (450% DM)(85% ATK/DEF boost)(5% all status ailments at one time) | 14 BC
Hey guys! Welcome to another Fan’s Imagination! Hope you enjoy this one and let the downvotes commence! As always, feedback is always appreciative as it helps me become a better unit creator. I’m also adding this: you can now send me in the comments or PM what unit batch I should do next! Something from Brave Frontier is preferred but I will also take collaboration ideas! See you guys in the next Fan’s Imagination!
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